My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Wizard Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Night Witch
Giant Snowball
Bomber Electro Dragon Night Witch
Zap
Bomber Firecracker Night Witch
Barbarian Barrel
Bomber Firecracker Elixir Golem Wizard Night Witch
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Firecracker Night Witch
Royal Delivery
Bomber Firecracker Elixir Golem Wizard Electro Dragon Night Witch
Fireball
Bomber Firecracker Elixir Golem Wizard Electro Dragon Night Witch
Poison
Bomber Firecracker Elixir Golem Wizard Electro Dragon Night Witch
Lightning
Wizard Electro Dragon Night Witch
Rocket
Wizard Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Elixir Golem Night Witch Wizard Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Elixir Golem Night Witch

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elixir Golem
Firecracker
Elixir Golem Golem
Elixir Golem
Firecracker Lightning Night Witch Bomber Wizard Electro Dragon
Wizard
Elixir Golem Golem
Electro Dragon
Golem Elixir Golem
Lightning
Elixir Golem Golem
Golem
Bomber Electro Dragon Lightning Night Witch Firecracker Wizard
Night Witch
Elixir Golem Golem

Defense Synergies 0 2

Bomber
Firecracker
Electro Dragon Night Witch
Elixir Golem
Wizard
Electro Dragon
Firecracker
Lightning
Golem
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Firecracker Wizard Electro Dragon
Bomber Firecracker Electro Dragon Night Witch
Bomber Electro Dragon Lightning Night Witch
Night Witch Bomber Firecracker Electro Dragon
Lightning Bomber Firecracker
Bomber Firecracker Electro Dragon Night Witch
Lightning Firecracker Wizard Electro Dragon Night Witch
Lightning Electro Dragon
Night Witch
Bomber Firecracker Night Witch
Bomber Firecracker Wizard Electro Dragon Night Witch
Firecracker Wizard Electro Dragon Night Witch
Night Witch Bomber Wizard Electro Dragon Lightning
Bomber Wizard Firecracker Electro Dragon Night Witch
Lightning
Wizard Bomber Firecracker Electro Dragon Night Witch
Bomber Firecracker Wizard Electro Dragon Night Witch
Wizard Bomber Firecracker Electro Dragon
Bomber Wizard Firecracker Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Firecracker Wizard Electro Dragon Lightning
Electro Dragon Lightning
Lightning Night Witch
Night Witch
Firecracker Wizard Electro Dragon
Lightning Night Witch
Electro Dragon Lightning Firecracker
Electro Dragon
Lightning
Lightning Wizard Night Witch
Wizard Bomber Firecracker Electro Dragon
Electro Dragon Bomber Firecracker Lightning Night Witch
Bomber Firecracker Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Electro Dragon
Firecracker Electro Dragon
Lightning Electro Dragon
Lightning Firecracker
Bomber Wizard Firecracker
Firecracker Wizard Electro Dragon
Bomber Firecracker Wizard
Firecracker Wizard Electro Dragon Lightning
Firecracker Wizard Electro Dragon Lightning
Lightning Electro Dragon Night Witch
Firecracker Lightning Wizard Electro Dragon
Lightning Firecracker Wizard Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon
Lightning Firecracker
Lightning Bomber Firecracker Wizard Electro Dragon
Lightning Firecracker Wizard Electro Dragon
Lightning
Bomber Lightning Night Witch
Lightning Bomber Firecracker Wizard Electro Dragon
Lightning Bomber Firecracker Wizard Electro Dragon
Lightning Night Witch
Lightning Wizard
Lightning
Lightning Electro Dragon
Firecracker Bomber Wizard Electro Dragon
Firecracker Wizard Electro Dragon Lightning
Lightning Wizard Electro Dragon
Lightning Firecracker
Lightning Firecracker Wizard Electro Dragon Night Witch
Electro Dragon Lightning Firecracker Wizard
Lightning Night Witch
Lightning Bomber Wizard Electro Dragon Night Witch
Lightning Firecracker Electro Dragon
Firecracker Wizard Lightning
Lightning Electro Dragon Night Witch
Lightning Firecracker Wizard Electro Dragon
Lightning Firecracker Wizard Electro Dragon
Bomber Firecracker Wizard Electro Dragon Lightning
Lightning
Firecracker Electro Dragon
Electro Dragon Firecracker Lightning
Firecracker Electro Dragon Lightning
Electro Dragon Lightning Firecracker

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