My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Flying Machine Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards
Giant Snowball
Bomber Bats Flying Machine Guards
Zap
Bomber Bats Flying Machine Guards
Barbarian Barrel
Bomber Tesla Guards Royal Ghost
The Log
Bomber Guards
Earthquake
Bomber Tesla Guards
Arrows
Bomber Bats Flying Machine Guards
Royal Delivery
Bomber Bats Flying Machine Guards Royal Ghost
Fireball
Bomber Tesla Flying Machine
Poison
Bomber Bats Flying Machine Guards
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Guards Royal Ghost Tesla Fireball Flying Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Bomber Flying Machine Rage
Tesla
Fireball
Flying Machine
Bats Royal Ghost
Rage
Bats
Guards
Royal Ghost
Flying Machine

Defense Synergies 0 9

Bomber
Bats Tesla Guards Royal Ghost
Bats
Bomber Tesla
Tesla
Bomber Bats Fireball Guards
Fireball
Tesla
Flying Machine
Guards Royal Ghost
Rage
Guards
Bomber Tesla Flying Machine
Royal Ghost
Bomber Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Flying Machine
Bomber Bats Tesla Flying Machine
Tesla Bomber Bats
Tesla Bomber Bats Guards
Bomber Fireball
Fireball Bomber Bats Tesla Flying Machine Guards Royal Ghost
Bats Tesla Fireball Flying Machine
Tesla Fireball Flying Machine
Tesla
Guards Bomber Tesla Royal Ghost
Bats Guards Bomber Tesla Fireball Flying Machine Royal Ghost
Tesla Bats Fireball Flying Machine
Tesla Bomber Bats Fireball Flying Machine Guards
Bomber Fireball Bats Tesla Guards Royal Ghost
Tesla
Tesla Fireball
Tesla Bomber Bats Fireball
Tesla Fireball Bomber Bats Flying Machine Guards Royal Ghost
Bomber Bats Tesla Fireball Flying Machine Guards Royal Ghost
Tesla
Bomber Royal Ghost Bats Tesla Fireball Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Royal Ghost
Fireball Bomber Tesla Flying Machine Royal Ghost
Guards Bats
Guards Bats Tesla Fireball
Tesla Guards
Fireball Bats Tesla Flying Machine
Guards Bats Tesla Fireball Flying Machine
Tesla
Bats Fireball Flying Machine
Tesla Guards
Bats Tesla Flying Machine Guards
Fireball Guards
Tesla Fireball Guards
Bomber Tesla Fireball Flying Machine
Tesla Guards Bomber Bats Fireball Flying Machine
Bats Bomber Tesla Fireball Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards Royal Ghost
Fireball Flying Machine Royal Ghost
Fireball Flying Machine
Fireball Flying Machine Guards
Bomber Fireball
Fireball Bats Flying Machine
Bomber Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Bats Fireball Guards
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Bomber Fireball Flying Machine
Fireball Flying Machine
Fireball
Bomber Bats
Bomber Fireball Flying Machine
Bomber Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Bomber Fireball
Fireball Flying Machine Royal Ghost
Fireball Flying Machine
Fireball
Bats Fireball Flying Machine
Bats Fireball Flying Machine Guards
Fireball
Bomber Fireball
Fireball
Fireball
Bats Fireball Flying Machine Guards
Fireball Flying Machine
Fireball
Fireball Flying Machine
Bomber Fireball Flying Machine
Fireball
Flying Machine
Bats Fireball Flying Machine Guards
Bats Fireball Flying Machine
Fireball Flying Machine Royal Ghost

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