My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Bomber Bats Hog Rider Baby Dragon Witch
Zap
Bomber Bats Dark Prince Witch
Barbarian Barrel
Bomber Elite Barbarians Dark Prince Witch
The Log
Bomber Elite Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince Witch
Fireball
Bomber Elite Barbarians Hog Rider Baby Dragon Witch
Poison
Bomber Bats Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Mini P.E.K.K.A Hog Rider

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Dark Prince
Bats
Hog Rider Bomber Elite Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince
Elite Barbarians
Bomber Bats Hog Rider
Mini P.E.K.K.A
Bomber Bats Hog Rider Baby Dragon Dark Prince
Hog Rider
Bats Bomber Elite Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Baby Dragon
Bomber Bats Mini P.E.K.K.A Hog Rider Dark Prince Witch
Dark Prince
Bomber Bats Mini P.E.K.K.A Hog Rider Baby Dragon Witch
Witch
Hog Rider Baby Dragon Dark Prince

Defense Synergies 1 12

Bomber
Bats Mini P.E.K.K.A Dark Prince
Bats
Bomber Mini P.E.K.K.A Baby Dragon Dark Prince
Elite Barbarians
Dark Prince Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Elite Barbarians Baby Dragon Witch
Hog Rider
Baby Dragon
Bats Mini P.E.K.K.A Dark Prince Witch
Dark Prince
Elite Barbarians Bomber Bats Baby Dragon Witch
Witch
Mini P.E.K.K.A Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Elite Barbarians Mini P.E.K.K.A Bomber Bats Dark Prince Witch
Mini P.E.K.K.A Witch Bomber Bats Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Witch Bomber Bats Dark Prince
Bomber Elite Barbarians Mini P.E.K.K.A Dark Prince
Bomber Bats Baby Dragon Dark Prince
Bats Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Bomber Mini P.E.K.K.A Dark Prince
Bats Witch Bomber Baby Dragon Dark Prince
Bats Baby Dragon Witch
Mini P.E.K.K.A Bomber Bats Elite Barbarians Dark Prince Witch
Bomber Bats Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Bomber Bats Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Bomber Bats Elite Barbarians Baby Dragon Dark Prince Witch
Baby Dragon Witch Bomber Bats Dark Prince
Mini P.E.K.K.A Elite Barbarians
Bomber Dark Prince Bats Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Dark Prince Witch
Bomber Elite Barbarians Mini P.E.K.K.A Baby Dragon
Bats Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Bats Baby Dragon Witch
Mini P.E.K.K.A Dark Prince Bats Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians Dark Prince
Bats Elite Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch
Witch
Bats Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Bomber Baby Dragon Witch
Elite Barbarians Witch Bomber Bats Mini P.E.K.K.A Baby Dragon Dark Prince
Bats Bomber Elite Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Dark Prince
Bomber Baby Dragon Dark Prince
Bats Baby Dragon Witch
Bomber Baby Dragon Witch
Baby Dragon
Bats Elite Barbarians Mini P.E.K.K.A
Dark Prince
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Bomber Baby Dragon Witch
Baby Dragon
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Baby Dragon Dark Prince
Bomber Baby Dragon Witch
Baby Dragon
Baby Dragon
Bomber Baby Dragon Dark Prince Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Elite Barbarians Bats Baby Dragon Witch
Bats Witch
Elite Barbarians Mini P.E.K.K.A
Bomber
Bats Dark Prince Witch
Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon Dark Prince
Bomber Baby Dragon
Elite Barbarians Dark Prince
Bats Elite Barbarians Baby Dragon Witch
Bats Witch
Baby Dragon Dark Prince Witch

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