My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers
Giant Snowball
Bomber Bats Wall Breakers
Zap
Bomber Bats Wall Breakers
Barbarian Barrel
Bomber Tesla Wall Breakers
The Log
Bomber Wall Breakers
Earthquake
Bomber Tesla
Arrows
Bomber Bats Wall Breakers
Royal Delivery
Bomber Bats Wall Breakers Mother Witch
Fireball
Bomber Tesla Wall Breakers Mother Witch
Poison
Bomber Bats Mother Witch
Lightning
Tesla Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Wall Breakers Void Tesla Poison Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Wall Breakers

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap
Bats
Bomber Zap Wall Breakers
Zap
Void Bomber Bats Wall Breakers Poison Mother Witch
Tesla
Wall Breakers
Bats Zap
Void
Zap Poison
Poison
Zap Void Mother Witch
Mother Witch
Zap Poison

Defense Synergies 0 13

Bomber
Bats Zap Tesla
Bats
Bomber Zap Tesla
Zap
Bomber Bats Tesla Void Poison Mother Witch
Tesla
Bomber Bats Zap Poison Mother Witch
Wall Breakers
Void
Zap Poison
Poison
Zap Tesla Void Mother Witch
Mother Witch
Zap Tesla Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Void
Bomber Bats Zap Tesla
Tesla Bomber Bats Void
Tesla Bomber Bats
Bomber Poison
Bomber Bats Zap Tesla Mother Witch
Bats Tesla Zap Void Poison
Zap Tesla Void Poison
Tesla
Bomber Tesla
Bats Poison Mother Witch Bomber Zap Tesla
Tesla Bats Zap Poison
Tesla Bomber Bats Zap
Bomber Bats Zap Tesla Poison
Tesla
Zap Tesla
Tesla Bomber Bats Poison
Tesla Bomber Bats Zap
Zap Poison Bomber Bats Tesla Mother Witch
Tesla
Bomber Bats Tesla Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Void
Void Poison Bomber Zap Tesla
Bats Zap
Bats Zap Tesla
Tesla
Poison Mother Witch Bats Zap Tesla
Bats Tesla Void
Tesla
Zap Void Bats Poison
Tesla
Bats Tesla
Zap Void Poison
Tesla
Bomber Tesla
Tesla Bomber Bats Zap Poison
Bats Poison Bomber Zap Tesla Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison
Void Poison Zap
Void Poison
Void Poison
Bomber Poison Zap
Poison Mother Witch Bats Zap
Bomber Poison
Poison Zap
Void Poison Zap
Bats Void Poison
Void Poison Zap
Void Poison Zap
Poison Void
Void Poison
Zap Poison
Bomber Zap Poison
Poison
Poison
Bomber Bats
Void Bomber Zap Poison
Bomber Zap Poison Mother Witch
Void Poison
Void Poison
Void
Zap Void Poison
Zap Poison Mother Witch Bomber
Void Poison Zap
Void Zap Poison
Void Poison Zap
Poison Bats Zap Mother Witch
Zap Bats Void Poison
Void
Void Poison Bomber Zap
Zap Void Poison
Poison
Zap Bats Void
Poison Zap
Void Poison
Bomber Zap Poison
Void Zap Poison
Zap Bats Poison
Bats Zap Void Poison
Void Poison Zap

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