My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Bowler Executioner Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel
Giant Snowball
Bomber Bats Skeleton Barrel Little Prince
Zap
Bomber Bats Skeleton Barrel Little Prince
Barbarian Barrel
Bomber Skeleton Barrel Executioner Little Prince
The Log
Bomber Skeleton Barrel Little Prince
Earthquake
Bomber
Arrows
Bomber Bats Skeleton Barrel Little Prince
Royal Delivery
Bomber Bats Skeleton Barrel Bowler Executioner Little Prince
Fireball
Bomber Skeleton Barrel Bowler Executioner Little Prince
Poison
Bomber Bats Skeleton Barrel Executioner Little Prince
Lightning
Bowler Executioner Little Prince
Rocket
Bowler Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tornado Bowler Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Skeleton Barrel Tornado Little Prince Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Skeleton Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Skeleton Barrel
Bats
Skeleton Barrel Bomber Bowler
Skeleton Barrel
Bats Bomber Tornado Bowler
Tornado
Executioner Skeleton Barrel Bowler The Log
Bowler
Bats Skeleton Barrel Tornado Executioner The Log Little Prince
Executioner
Tornado Bowler The Log
The Log
Tornado Bowler Executioner Little Prince
Little Prince
Bowler The Log

Defense Synergies 3 10

Bomber
Bats Tornado The Log
Bats
Bomber Bowler The Log
Skeleton Barrel
Tornado
Bowler Executioner Bomber The Log Little Prince
Bowler
Tornado The Log Bats Little Prince
Executioner
Tornado The Log
The Log
Bowler Bomber Bats Tornado Executioner Little Prince
Little Prince
Tornado Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Skeleton Barrel Executioner The Log
Bomber Bats Executioner The Log
Tornado Bowler Bomber Bats Executioner
Bomber Bats Bowler
Bomber Tornado Bowler The Log
Tornado Bowler The Log Bomber Bats Executioner
Bats Tornado Executioner Little Prince
Bowler Skeleton Barrel The Log
Tornado
Tornado Bomber Bowler Little Prince
Bats Executioner Bomber Tornado Bowler The Log
Executioner Bats Tornado
Bowler Bomber Bats The Log
Bomber Bowler Executioner Bats Tornado The Log
Tornado Bowler The Log
Bomber Bats Tornado Bowler Executioner
Bomber Bats Tornado Bowler Executioner The Log Little Prince
Tornado Executioner The Log Bomber Bats Bowler Little Prince
Tornado
Bomber Bowler Bats Executioner The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bomber Skeleton Barrel Bowler Executioner The Log
Bats Bowler The Log
Bowler Bats Tornado The Log
Bowler Executioner
Executioner Bats Skeleton Barrel Tornado
Bats Bowler
Bats Tornado The Log
Bats Bowler
Tornado Bowler The Log
Bowler Executioner
Bomber Bowler Executioner
Bomber Bats Tornado Bowler Executioner The Log Little Prince
Bats Bowler Executioner Bomber The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel Tornado Bowler Executioner The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Bomber Executioner Bowler The Log
Executioner Bats Skeleton Barrel Tornado
Bomber Tornado Bowler Executioner The Log
The Log Skeleton Barrel Tornado Bowler Executioner
The Log Skeleton Barrel Tornado
Bats Tornado Bowler
Skeleton Barrel Tornado Bowler The Log
Tornado Executioner
Skeleton Barrel Bowler Executioner The Log
Skeleton Barrel
Skeleton Barrel The Log
Bomber Skeleton Barrel Bowler Executioner The Log
Skeleton Barrel Bowler Executioner The Log
Tornado
Bomber Bats
Bomber Skeleton Barrel Bowler Executioner The Log
Bomber Skeleton Barrel Tornado Bowler The Log Little Prince
Bowler The Log
Tornado
Tornado Bowler The Log
Skeleton Barrel The Log
Tornado The Log Bomber Bowler Executioner Little Prince
The Log Skeleton Barrel Tornado Bowler Executioner
Skeleton Barrel Tornado Bowler The Log
Skeleton Barrel Tornado The Log
Bats Tornado Executioner Little Prince
Bats Skeleton Barrel
Bowler
Bomber The Log
Bowler The Log
Skeleton Barrel Bats
Tornado Executioner
The Log
Bowler Executioner
The Log Bomber Skeleton Barrel Bowler Executioner
Tornado
Executioner
Bats Tornado Bowler The Log
Bats Tornado Executioner
Skeleton Barrel Tornado Bowler Executioner The Log Little Prince

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