My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Ice Golem Tombstone Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers
Giant Snowball
Bomber Bats Tombstone Dart Goblin Wall Breakers
Zap
Bomber Bats Tombstone Dart Goblin Wall Breakers
Barbarian Barrel
Bomber Knight Tombstone Dart Goblin Wall Breakers
The Log
Bomber Tombstone Dart Goblin Wall Breakers
Earthquake
Bomber Tombstone
Arrows
Bomber Bats Tombstone Dart Goblin Wall Breakers
Royal Delivery
Bomber Bats Knight Dart Goblin Wall Breakers
Fireball
Bomber Tombstone Dart Goblin Wall Breakers
Poison
Bomber Bats Tombstone Dart Goblin
Lightning
Knight Ice Golem Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem Wall Breakers Knight Tombstone Dart Goblin Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Ice Golem Wall Breakers

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Ice Golem
Bats
Knight Ice Golem Bomber Wall Breakers
Knight
Bats Dart Goblin Wall Breakers Bomber
Ice Golem
Bats Wall Breakers Bomber Dart Goblin
Tombstone
Dart Goblin
Knight Ice Golem Wall Breakers
Wall Breakers
Knight Ice Golem Bats Dart Goblin
Golden Knight

Defense Synergies 5 8

Bomber
Knight Ice Golem Bats Tombstone Golden Knight
Bats
Knight Bomber Ice Golem Dart Goblin Golden Knight
Knight
Bomber Bats Dart Goblin
Ice Golem
Bomber Bats Dart Goblin
Tombstone
Dart Goblin Bomber
Dart Goblin
Knight Tombstone Bats Ice Golem Golden Knight
Wall Breakers
Golden Knight
Bomber Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Ice Golem Tombstone Dart Goblin Golden Knight
Bomber Bats Knight Tombstone Dart Goblin
Bomber Bats Knight Tombstone Dart Goblin
Bomber Bats Knight Tombstone Dart Goblin
Bomber Tombstone
Bomber Bats Dart Goblin
Bats Dart Goblin Tombstone
Ice Golem Dart Goblin Golden Knight
Tombstone
Knight Bomber Ice Golem Dart Goblin
Bats Dart Goblin Bomber Knight Ice Golem Tombstone
Bats Dart Goblin
Tombstone Bomber Bats Knight
Bomber Bats Tombstone Dart Goblin Golden Knight
Knight Tombstone
Bomber Bats Knight Tombstone
Tombstone Bomber Bats Knight Dart Goblin Golden Knight
Bomber Bats Knight Ice Golem Tombstone Dart Goblin
Dart Goblin
Bomber Bats Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Tombstone
Bomber Knight Ice Golem
Tombstone Bats Knight Ice Golem Golden Knight
Bats Knight Ice Golem
Knight Tombstone
Bats Ice Golem Dart Goblin
Bats Knight Ice Golem Tombstone Dart Goblin
Knight
Bats Knight Ice Golem Tombstone
Tombstone Dart Goblin
Bats Knight Tombstone Dart Goblin Golden Knight
Knight Ice Golem Tombstone Golden Knight
Bomber Dart Goblin
Tombstone Bomber Bats Knight Ice Golem Dart Goblin Golden Knight
Bats Bomber Ice Golem Dart Goblin Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Dart Goblin Golden Knight
Dart Goblin Golden Knight
Dart Goblin
Knight Ice Golem Dart Goblin
Bomber
Bats Ice Golem Dart Goblin
Bomber Dart Goblin
Ice Golem Dart Goblin
Dart Goblin Golden Knight
Bats
Knight Dart Goblin Golden Knight
Dart Goblin
Knight Ice Golem Dart Goblin Golden Knight
Dart Goblin
Ice Golem Dart Goblin
Bomber Dart Goblin Golden Knight
Dart Goblin
Bomber Bats
Bomber Dart Goblin
Bomber Dart Goblin Golden Knight
Ice Golem Bomber
Dart Goblin Golden Knight
Golden Knight
Dart Goblin Golden Knight
Bats Ice Golem Dart Goblin
Bats Dart Goblin
Bomber Dart Goblin
Bats Tombstone Dart Goblin
Dart Goblin
Knight Dart Goblin
Bomber Ice Golem Dart Goblin
Dart Goblin
Bats Dart Goblin Golden Knight
Bats Dart Goblin
Dart Goblin Golden Knight

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