My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker
Barbarian Barrel
Bomber Knight Firecracker Tesla
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Knight Firecracker
Fireball
Bomber Firecracker Tesla
Poison
Bomber Bats Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Knight Firecracker Earthquake Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Mega Knight
Bats
Knight Mega Knight Bomber Firecracker
Knight
Bats Firecracker Bomber Earthquake The Log
Firecracker
Knight Bats Earthquake Mega Knight
Tesla
Earthquake
Knight Firecracker The Log Mega Knight
The Log
Knight Earthquake Mega Knight
Mega Knight
Bats Bomber Firecracker Earthquake The Log

Defense Synergies 6 17

Bomber
Knight Bats Tesla The Log
Bats
Knight Bomber Firecracker Tesla Earthquake The Log Mega Knight
Knight
Bomber Bats Firecracker Tesla Earthquake The Log
Firecracker
Knight The Log Bats Tesla Earthquake Mega Knight
Tesla
Knight The Log Bomber Bats Firecracker Earthquake
Earthquake
Bats Knight Firecracker Tesla The Log Mega Knight
The Log
Firecracker Tesla Bomber Bats Knight Earthquake Mega Knight
Mega Knight
Bats Firecracker Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Knight Firecracker Tesla The Log
Bomber Bats Knight Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Bomber Bats Knight
Tesla Bomber Bats Knight Firecracker Mega Knight
Bomber Firecracker Earthquake The Log Mega Knight
The Log Bomber Bats Firecracker Tesla Earthquake Mega Knight
Bats Tesla Firecracker
Earthquake Tesla The Log Mega Knight
Tesla
Knight Bomber Firecracker Tesla Mega Knight
Bats Bomber Knight Firecracker Tesla Earthquake The Log Mega Knight
Tesla Bats Firecracker
Tesla Mega Knight Bomber Bats Knight Earthquake The Log
Bomber Mega Knight Bats Firecracker Tesla Earthquake The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Bomber Bats Knight Firecracker
Tesla Mega Knight Bomber Bats Knight Firecracker The Log
Earthquake The Log Bomber Bats Knight Firecracker Tesla Mega Knight
Tesla
Bomber Mega Knight Bats Knight Firecracker Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Bomber Knight Firecracker Tesla The Log Mega Knight
Mega Knight Bats Knight The Log
Mega Knight Bats Knight Tesla The Log
Knight Tesla Mega Knight
Firecracker Bats Tesla
Bats Knight Tesla
Mega Knight Knight Tesla
Mega Knight Bats Knight Firecracker The Log
Tesla
Mega Knight Bats Knight Tesla
Mega Knight The Log
Mega Knight Knight Tesla
Bomber Firecracker Tesla Mega Knight
Tesla Bomber Bats Knight Firecracker The Log
Bats Mega Knight Bomber Firecracker Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Bomber Firecracker Earthquake The Log Mega Knight
Firecracker Bats
Bomber Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Bomber Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Earthquake
Bomber Bats
Bomber Firecracker Earthquake The Log Mega Knight
Bomber Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Firecracker Earthquake The Log Bomber Mega Knight
Firecracker The Log Earthquake
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
Bomber Earthquake The Log Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake The Log
Earthquake Bats
Firecracker
The Log
Knight Firecracker Mega Knight
The Log Bomber Firecracker Earthquake
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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