My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Goblin Barrel Miner
Giant Snowball
Bomber Bats Minion Horde Goblin Barrel Miner
Zap
Bomber Bats Minion Horde Goblin Barrel
Barbarian Barrel
Bomber Valkyrie Goblin Barrel
The Log
Bomber Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Bats Minion Horde Goblin Barrel
Royal Delivery
Bomber Bats Minion Horde Valkyrie Goblin Barrel Miner Mother Witch
Fireball
Bomber Minion Horde Goblin Barrel Mother Witch
Poison
Bomber Bats Minion Horde Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Barrel Miner Valkyrie Mother Witch Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Barrel Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Miner Mega Knight
Bats
Valkyrie Miner Mega Knight Bomber Goblin Barrel
Minion Horde
Miner Mega Knight
Valkyrie
Bats Goblin Barrel Bomber Mother Witch
Goblin Barrel
Valkyrie Bats Miner Mega Knight
Miner
Bats Minion Horde Bomber Goblin Barrel Mother Witch Mega Knight
Mother Witch
Valkyrie Miner Mega Knight
Mega Knight
Bats Minion Horde Bomber Goblin Barrel Miner Mother Witch

Defense Synergies 0 8

Bomber
Bats Valkyrie Miner
Bats
Bomber Valkyrie Mega Knight
Minion Horde
Valkyrie
Bomber Bats Mother Witch
Goblin Barrel
Miner
Bomber Mega Knight
Mother Witch
Valkyrie Mega Knight
Mega Knight
Bats Miner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Valkyrie
Minion Horde Bomber Bats Valkyrie Mega Knight
Minion Horde Mega Knight Bomber Bats Valkyrie
Minion Horde Bomber Bats Valkyrie Mega Knight
Bomber Valkyrie Mega Knight
Bomber Bats Valkyrie Mother Witch Mega Knight
Bats Minion Horde
Valkyrie Mega Knight
Minion Horde
Bomber Minion Horde Valkyrie Miner Mega Knight
Bats Minion Horde Valkyrie Mother Witch Bomber Mega Knight
Minion Horde Bats
Minion Horde Mega Knight Bomber Bats Valkyrie
Bomber Valkyrie Mega Knight Bats Minion Horde
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Mega Knight Bomber Bats Valkyrie
Mega Knight Bomber Bats Minion Horde Valkyrie
Valkyrie Bomber Bats Mother Witch Mega Knight
Bomber Valkyrie Mega Knight Bats Minion Horde Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Bomber Valkyrie Miner Mega Knight
Mega Knight Bats Minion Horde Valkyrie
Valkyrie Mega Knight Bats Minion Horde
Minion Horde Valkyrie Mega Knight
Mother Witch Bats Minion Horde
Bats Minion Horde Valkyrie
Mega Knight Minion Horde Valkyrie
Minion Horde Mega Knight Bats Valkyrie
Minion Horde
Mega Knight Bats Minion Horde Valkyrie
Mega Knight Valkyrie
Mega Knight Minion Horde Valkyrie
Bomber Minion Horde Valkyrie Mega Knight
Bomber Bats Minion Horde Valkyrie
Bats Valkyrie Mega Knight Bomber Minion Horde Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Miner
Minion Horde Miner
Valkyrie
Bomber Minion Horde Valkyrie Mega Knight
Mother Witch Bats Minion Horde
Bomber Minion Horde
Miner
Bats Minion Horde
Miner Minion Horde Valkyrie
Miner
Minion Horde
Bomber Minion Horde
Minion Horde Mega Knight
Bomber Bats Minion Horde
Bomber Mega Knight
Bomber Valkyrie Miner Mother Witch Mega Knight
Minion Horde Mega Knight
Minion Horde
Mother Witch Bomber Valkyrie Mega Knight
Minion Horde
Miner
Miner Mega Knight
Miner
Bats Minion Horde Mother Witch
Bats Minion Horde
Minion Horde
Bomber Minion Horde Miner Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Bats
Miner Minion Horde Valkyrie Mega Knight
Bomber
Minion Horde Mega Knight
Bats Minion Horde
Bats
Miner Mega Knight

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