My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Zappies Goblin Hut Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider Zappies Goblin Hut Lumberjack
Zap
Bomber Bats Zappies Goblin Hut
Barbarian Barrel
Bomber Zappies Goblin Hut Royal Ghost Lumberjack
The Log
Bomber Hog Rider Zappies Goblin Hut Lumberjack
Earthquake
Bomber Hog Rider Zappies Goblin Hut
Arrows
Bomber Bats Zappies Goblin Hut
Royal Delivery
Bomber Bats Hog Rider Zappies Goblin Hut Royal Ghost Lumberjack
Fireball
Bomber Hog Rider Zappies Goblin Hut Lumberjack
Poison
Bomber Bats Zappies Goblin Hut
Lightning
Goblin Hut Lumberjack
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Royal Ghost Hog Rider Zappies Lumberjack Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Royal Ghost Hog Rider

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Lumberjack Mega Knight
Bats
Hog Rider Mega Knight Bomber Lumberjack
Hog Rider
Bats Bomber Zappies Goblin Hut Lumberjack Mega Knight
Zappies
Hog Rider Goblin Hut Royal Ghost Lumberjack Mega Knight
Goblin Hut
Hog Rider Zappies Royal Ghost Lumberjack Mega Knight
Royal Ghost
Zappies Goblin Hut Lumberjack Mega Knight
Lumberjack
Bomber Bats Hog Rider Zappies Goblin Hut Royal Ghost Mega Knight
Mega Knight
Bats Bomber Hog Rider Zappies Goblin Hut Royal Ghost Lumberjack

Defense Synergies 0 10

Bomber
Bats Royal Ghost
Bats
Bomber Zappies Lumberjack Mega Knight
Hog Rider
Zappies
Bats Lumberjack Mega Knight
Goblin Hut
Royal Ghost Lumberjack
Royal Ghost
Bomber Goblin Hut Mega Knight
Lumberjack
Bats Zappies Goblin Hut
Mega Knight
Bats Zappies Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies Goblin Hut
Lumberjack Bomber Bats Zappies Goblin Hut Mega Knight
Goblin Hut Lumberjack Mega Knight Bomber Bats Zappies
Goblin Hut Lumberjack Bomber Bats Zappies Mega Knight
Bomber Lumberjack Mega Knight
Bomber Bats Zappies Royal Ghost Lumberjack Mega Knight
Bats Zappies Goblin Hut
Mega Knight
Zappies Goblin Hut Lumberjack
Bomber Zappies Royal Ghost Lumberjack Mega Knight
Bats Bomber Zappies Goblin Hut Royal Ghost Lumberjack Mega Knight
Bats Zappies Goblin Hut
Goblin Hut Lumberjack Mega Knight Bomber Bats Zappies
Bomber Mega Knight Bats Zappies Goblin Hut Royal Ghost Lumberjack
Zappies Goblin Hut Lumberjack Mega Knight
Zappies Goblin Hut Lumberjack Mega Knight
Mega Knight Bomber Bats Zappies Goblin Hut Lumberjack
Mega Knight Bomber Bats Zappies Goblin Hut Royal Ghost Lumberjack
Bomber Bats Zappies Goblin Hut Royal Ghost Lumberjack Mega Knight
Zappies Goblin Hut Lumberjack
Bomber Royal Ghost Mega Knight Bats Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zappies Goblin Hut Royal Ghost
Bomber Royal Ghost Lumberjack Mega Knight
Zappies Lumberjack Mega Knight Bats Goblin Hut
Lumberjack Mega Knight Bats Zappies
Zappies Goblin Hut Lumberjack Mega Knight
Bats Zappies Goblin Hut
Bats Zappies Goblin Hut Lumberjack
Mega Knight Zappies Lumberjack
Mega Knight Bats Zappies Goblin Hut
Zappies Goblin Hut
Mega Knight Bats Zappies Goblin Hut Lumberjack
Mega Knight
Mega Knight Zappies Lumberjack
Bomber Zappies Mega Knight
Zappies Goblin Hut Bomber Bats Lumberjack
Bats Mega Knight Bomber Zappies Goblin Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Goblin Hut
Bomber Mega Knight
Bats
Bomber
Bats Lumberjack
Goblin Hut
Goblin Hut
Bomber Goblin Hut
Goblin Hut Mega Knight
Bomber Bats
Bomber Mega Knight
Bomber Mega Knight
Mega Knight
Bomber Mega Knight
Royal Ghost
Mega Knight
Bats
Bats Zappies Goblin Hut
Bomber Mega Knight
Zappies
Mega Knight
Bats Zappies Goblin Hut
Zappies
Lumberjack Mega Knight
Bomber
Mega Knight
Bats Zappies
Bats Zappies
Royal Ghost Mega Knight

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