My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Hog Rider
Giant Snowball
Bomber Bats Goblin Gang Hog Rider Witch
Zap
Bomber Bats Goblin Gang Witch
Barbarian Barrel
Bomber Goblin Gang Valkyrie Witch Ice Wizard
The Log
Bomber Goblin Gang Hog Rider Witch
Earthquake
Bomber Goblin Gang Hog Rider Witch
Arrows
Bomber Bats Goblin Gang Witch
Royal Delivery
Bomber Bats Goblin Gang Valkyrie Hog Rider Witch Ice Wizard
Fireball
Bomber Goblin Gang Hog Rider Witch Ice Wizard
Poison
Bomber Bats Goblin Gang Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Ice Wizard Fireball Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Hog Rider
Bats
Valkyrie Hog Rider Bomber
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider
Valkyrie
Bats Hog Rider Bomber Goblin Gang Witch
Hog Rider
Bats Goblin Gang Fireball Valkyrie Bomber Witch
Witch
Valkyrie Hog Rider
Ice Wizard

Defense Synergies 0 11

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie Ice Wizard
Goblin Gang
Valkyrie Ice Wizard
Fireball
Valkyrie Ice Wizard
Valkyrie
Bomber Bats Goblin Gang Fireball Witch Ice Wizard
Hog Rider
Witch
Valkyrie Ice Wizard
Ice Wizard
Bats Goblin Gang Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie
Bomber Bats Goblin Gang Valkyrie Witch Ice Wizard
Goblin Gang Witch Bomber Bats Valkyrie Ice Wizard
Witch Bomber Bats Goblin Gang Valkyrie Ice Wizard
Bomber Fireball Valkyrie
Goblin Gang Fireball Bomber Bats Valkyrie Ice Wizard
Bats Goblin Gang Fireball Witch Ice Wizard
Fireball Valkyrie
Witch Goblin Gang Ice Wizard
Goblin Gang Bomber Valkyrie Ice Wizard
Bats Goblin Gang Valkyrie Witch Ice Wizard Bomber Fireball
Bats Goblin Gang Fireball Witch Ice Wizard
Bomber Bats Goblin Gang Fireball Valkyrie Witch Ice Wizard
Bomber Fireball Valkyrie Bats Goblin Gang Witch
Goblin Gang
Goblin Gang Fireball
Bomber Bats Goblin Gang Fireball Valkyrie Witch
Fireball Bomber Bats Goblin Gang Valkyrie Witch Ice Wizard
Valkyrie Witch Bomber Bats Fireball Ice Wizard
Bomber Goblin Gang Valkyrie Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch
Fireball Bomber Goblin Gang Valkyrie
Goblin Gang Bats Valkyrie Witch
Goblin Gang Valkyrie Bats Fireball
Goblin Gang Valkyrie Witch
Fireball Bats Goblin Gang Witch Ice Wizard
Goblin Gang Bats Fireball Valkyrie Witch Ice Wizard
Valkyrie
Bats Fireball Valkyrie Witch
Witch Goblin Gang
Bats Valkyrie Witch
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Witch
Bomber Fireball Valkyrie Witch
Goblin Gang Witch Bomber Bats Fireball Valkyrie
Bats Valkyrie Bomber Fireball Witch Ice Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Ice Wizard
Fireball
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball Bats Witch Ice Wizard
Bomber Witch
Fireball Ice Wizard
Fireball
Bats Goblin Gang Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber Bats
Bomber Fireball
Bomber Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Witch Ice Wizard
Witch
Fireball Witch Ice Wizard
Fireball Witch
Fireball
Bats Fireball Witch Ice Wizard
Bats Fireball Witch
Fireball
Bomber Fireball
Fireball
Fireball
Bats Goblin Gang Fireball Witch
Fireball Witch Ice Wizard
Fireball
Fireball Goblin Gang Valkyrie
Bomber Fireball
Fireball
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Fireball Witch

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