My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Flying Machine Wizard Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Skeleton
Giant Snowball
Bomber Bats Flying Machine
Zap
Bomber Bats Flying Machine Inferno Tower
Barbarian Barrel
Bomber Inferno Tower Wizard Giant Skeleton
The Log
Bomber Giant Skeleton
Earthquake
Bomber Inferno Tower
Arrows
Bomber Bats Flying Machine
Royal Delivery
Bomber Bats Flying Machine Wizard Giant Skeleton
Fireball
Bomber Flying Machine Inferno Tower Wizard
Poison
Bomber Bats Flying Machine Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Poison Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Flying Machine Poison Inferno Tower Wizard Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Flying Machine Poison

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Giant Skeleton
Bats
Giant Skeleton Bomber Flying Machine Golem
Flying Machine
Bats Giant Skeleton Golem
Inferno Tower
Wizard
Giant Skeleton Golem
Poison
Golem Giant Skeleton
Giant Skeleton
Bats Bomber Flying Machine Wizard Poison
Golem
Bomber Poison Bats Flying Machine Wizard

Defense Synergies 0 7

Bomber
Bats
Bats
Bomber Inferno Tower Giant Skeleton
Flying Machine
Inferno Tower Giant Skeleton
Inferno Tower
Bats Flying Machine Poison
Wizard
Giant Skeleton
Poison
Inferno Tower
Giant Skeleton
Bats Flying Machine Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine Inferno Tower Wizard
Inferno Tower Bomber Bats Flying Machine
Inferno Tower Bomber Bats Giant Skeleton
Inferno Tower Bomber Bats
Bomber Poison Giant Skeleton
Bomber Bats Flying Machine
Bats Inferno Tower Flying Machine Wizard Poison
Flying Machine Inferno Tower Poison Giant Skeleton
Inferno Tower
Bomber Inferno Tower Giant Skeleton
Bats Poison Bomber Flying Machine Wizard Giant Skeleton
Inferno Tower Bats Flying Machine Wizard Poison
Inferno Tower Bomber Bats Flying Machine Wizard Giant Skeleton
Bomber Wizard Bats Poison
Inferno Tower
Inferno Tower
Wizard Bomber Bats Inferno Tower Poison
Bomber Bats Flying Machine Wizard
Wizard Poison Bomber Bats Flying Machine Giant Skeleton
Inferno Tower
Bomber Wizard Bats Flying Machine Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Poison Bomber Flying Machine Wizard
Giant Skeleton Bats Inferno Tower
Giant Skeleton Bats Inferno Tower
Inferno Tower Giant Skeleton
Wizard Poison Bats Flying Machine
Bats Flying Machine Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Bats Flying Machine Inferno Tower Poison
Inferno Tower
Bats Flying Machine Inferno Tower Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Inferno Tower Wizard
Wizard Bomber Flying Machine
Inferno Tower Bomber Bats Flying Machine Poison Giant Skeleton
Bats Poison Bomber Flying Machine Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Giant Skeleton
Poison Flying Machine
Flying Machine Poison Giant Skeleton
Flying Machine Poison Giant Skeleton
Bomber Wizard Poison
Wizard Poison Bats Flying Machine
Bomber Flying Machine Wizard Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Bats Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Bomber Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Bomber Bats
Bomber Flying Machine Wizard Poison
Bomber Flying Machine Wizard Poison
Poison Giant Skeleton
Wizard Poison
Flying Machine Poison
Poison Bomber Wizard
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Poison Bats Flying Machine Wizard
Bats Flying Machine Wizard Poison
Poison Bomber Wizard
Poison
Giant Skeleton
Wizard Poison
Bats Flying Machine
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Bomber Flying Machine Wizard Poison
Poison Giant Skeleton
Flying Machine
Bats Flying Machine Poison Giant Skeleton
Bats Flying Machine Poison
Poison Flying Machine Giant Skeleton

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