My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Tesla Battle Ram Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram
Giant Snowball
Bomber Bats Battle Ram
Zap
Bomber Bats Firecracker Battle Ram
Barbarian Barrel
Bomber Firecracker Tesla Battle Ram Magic Archer
The Log
Bomber Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Mini P.E.K.K.A Battle Ram Magic Archer
Fireball
Bomber Firecracker Tesla Battle Ram Magic Archer
Poison
Bomber Bats Firecracker Magic Archer
Lightning
Tesla Mini P.E.K.K.A Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Firecracker Tesla Mini P.E.K.K.A Battle Ram Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A Battle Ram
Bats
Bomber Firecracker Mini P.E.K.K.A Battle Ram
Firecracker
Bats Mini P.E.K.K.A Battle Ram
Tesla
Mini P.E.K.K.A
Bomber Bats Firecracker The Log Magic Archer
Battle Ram
The Log Magic Archer Bomber Bats Firecracker
The Log
Battle Ram Mini P.E.K.K.A Magic Archer
Magic Archer
Battle Ram Mini P.E.K.K.A The Log

Defense Synergies 3 14

Bomber
Bats Tesla Mini P.E.K.K.A The Log
Bats
Bomber Firecracker Tesla Mini P.E.K.K.A The Log
Firecracker
The Log Bats Tesla Mini P.E.K.K.A
Tesla
The Log Bomber Bats Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
The Log Bomber Bats Firecracker Tesla Magic Archer
Battle Ram
The Log
Firecracker Tesla Mini P.E.K.K.A Bomber Bats Magic Archer
Magic Archer
Tesla Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla The Log Magic Archer
Mini P.E.K.K.A Bomber Bats Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Bomber Bats
Tesla Mini P.E.K.K.A Bomber Bats Firecracker
Bomber Firecracker Mini P.E.K.K.A The Log
The Log Bomber Bats Firecracker Tesla Magic Archer
Bats Tesla Firecracker Magic Archer
Tesla The Log Magic Archer
Tesla Mini P.E.K.K.A
Bomber Firecracker Tesla Mini P.E.K.K.A
Bats Bomber Firecracker Tesla The Log Magic Archer
Tesla Bats Firecracker Magic Archer
Tesla Mini P.E.K.K.A Bomber Bats The Log
Bomber Bats Firecracker Tesla Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A The Log
Tesla Bomber Bats Firecracker Mini P.E.K.K.A
Tesla Bomber Bats Firecracker The Log Magic Archer
The Log Bomber Bats Firecracker Tesla Magic Archer
Mini P.E.K.K.A Tesla
Bomber Bats Firecracker Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla
Bomber Firecracker Tesla Mini P.E.K.K.A The Log Magic Archer
Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Tesla The Log
Tesla Mini P.E.K.K.A
Firecracker Bats Tesla Magic Archer
Mini P.E.K.K.A Bats Tesla
Mini P.E.K.K.A Tesla
Bats Firecracker Mini P.E.K.K.A The Log Magic Archer
Tesla
Bats Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Tesla
Bomber Firecracker Tesla Magic Archer
Tesla Bomber Bats Firecracker Mini P.E.K.K.A The Log Magic Archer
Bats Bomber Firecracker Tesla Mini P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Bomber Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Bomber Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Bomber Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Bomber Bats Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A The Log Magic Archer
Bomber Firecracker The Log Magic Archer
The Log Magic Archer
The Log
The Log
Firecracker The Log Bomber Magic Archer
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker The Log Magic Archer
Bats Firecracker Magic Archer
Bats Firecracker
Mini P.E.K.K.A
Bomber The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Bats Magic Archer
Firecracker Magic Archer
The Log
Firecracker Mini P.E.K.K.A Magic Archer
The Log Bomber Firecracker Magic Archer
Firecracker
Bats Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker The Log Magic Archer

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