My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker
Barbarian Barrel
Bomber Firecracker Wizard
The Log
Bomber Firecracker Mini P.E.K.K.A
Earthquake
Bomber Firecracker
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Mini P.E.K.K.A Wizard
Fireball
Bomber Firecracker Wizard
Poison
Bomber Bats Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Firecracker Tornado Mini P.E.K.K.A Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Firecracker Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Mirror Tornado
Mini P.E.K.K.A
Bomber Bats Firecracker Wizard Mirror Tornado Electro Giant
Wizard
Tornado Mini P.E.K.K.A
Mirror
Electro Giant Firecracker Mini P.E.K.K.A Tornado
Tornado
Wizard Electro Giant Firecracker Mini P.E.K.K.A Mirror
Electro Giant
Mirror Tornado Mini P.E.K.K.A

Defense Synergies 2 14

Bomber
Bats Mini P.E.K.K.A Tornado Electro Giant
Bats
Bomber Firecracker Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Mirror Tornado
Mini P.E.K.K.A
Bomber Bats Firecracker Wizard Mirror Tornado Electro Giant
Wizard
Tornado Mini P.E.K.K.A
Mirror
Tornado Firecracker Mini P.E.K.K.A
Tornado
Wizard Mirror Bomber Firecracker Mini P.E.K.K.A Electro Giant
Electro Giant
Bomber Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard
Mini P.E.K.K.A Bomber Bats Firecracker
Mini P.E.K.K.A Tornado Bomber Bats
Mini P.E.K.K.A Bomber Bats Firecracker
Bomber Firecracker Mini P.E.K.K.A Tornado
Tornado Bomber Bats Firecracker
Bats Tornado Firecracker Wizard
Electro Giant
Mini P.E.K.K.A Tornado
Tornado Bomber Firecracker Mini P.E.K.K.A
Bats Bomber Firecracker Wizard Tornado Electro Giant
Bats Firecracker Wizard Tornado
Mini P.E.K.K.A Bomber Bats Wizard
Bomber Wizard Bats Firecracker Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Electro Giant
Wizard Bomber Bats Firecracker Mini P.E.K.K.A Tornado
Bomber Bats Firecracker Wizard Tornado
Wizard Tornado Bomber Bats Firecracker
Mini P.E.K.K.A Tornado
Bomber Wizard Bats Firecracker Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Giant
Bomber Firecracker Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Tornado
Mini P.E.K.K.A
Firecracker Wizard Electro Giant Bats Tornado
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Tornado
Bats Mini P.E.K.K.A
Tornado Electro Giant
Mini P.E.K.K.A Wizard
Wizard Bomber Firecracker Electro Giant
Electro Giant Bomber Bats Firecracker Mini P.E.K.K.A Tornado
Bats Bomber Firecracker Mini P.E.K.K.A Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Firecracker
Bomber Wizard Firecracker
Firecracker Wizard Electro Giant Bats Tornado
Bomber Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Bats Mini P.E.K.K.A Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard
Firecracker Wizard
Tornado
Bomber Bats Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Wizard
Bomber Firecracker Wizard Tornado Electro Giant
Wizard Tornado
Tornado
Firecracker Tornado Electro Giant Bomber Wizard
Firecracker Wizard Tornado
Wizard Tornado
Firecracker Tornado
Bats Firecracker Wizard Tornado Electro Giant
Bats Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Bomber Wizard
Firecracker
Firecracker Wizard
Bats
Firecracker Wizard Tornado
Firecracker Mini P.E.K.K.A Wizard
Bomber Firecracker Wizard
Tornado Electro Giant
Firecracker
Electro Giant Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: