My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Elixir Golem P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Inferno Dragon
Giant Snowball
Bomber Bats Inferno Dragon
Zap
Bomber Bats Firecracker Inferno Dragon
Barbarian Barrel
Bomber Firecracker Elixir Golem Magic Archer
The Log
Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Elixir Golem P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Bomber Firecracker Elixir Golem Inferno Dragon Magic Archer
Poison
Bomber Bats Firecracker Elixir Golem Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Tornado P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Elixir Golem Tornado Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Elixir Golem

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem P.E.K.K.A
Bats
Bomber Firecracker Elixir Golem P.E.K.K.A Inferno Dragon
Firecracker
Elixir Golem Bats Tornado P.E.K.K.A Inferno Dragon
Elixir Golem
Firecracker Bomber Bats Tornado Inferno Dragon Magic Archer
Tornado
P.E.K.K.A Magic Archer Firecracker Elixir Golem
P.E.K.K.A
Tornado Magic Archer Bomber Bats Firecracker
Inferno Dragon
Bats Firecracker Elixir Golem
Magic Archer
Tornado P.E.K.K.A Elixir Golem

Defense Synergies 2 9

Bomber
Bats Tornado P.E.K.K.A
Bats
Bomber Firecracker P.E.K.K.A Inferno Dragon
Firecracker
Bats Tornado P.E.K.K.A
Elixir Golem
Tornado
P.E.K.K.A Magic Archer Bomber Firecracker Inferno Dragon
P.E.K.K.A
Tornado Bomber Bats Firecracker
Inferno Dragon
Bats Tornado
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Magic Archer
P.E.K.K.A Inferno Dragon Bomber Bats Firecracker
Tornado P.E.K.K.A Bomber Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bomber Bats Firecracker
Bomber Firecracker Tornado P.E.K.K.A
Tornado Bomber Bats Firecracker Magic Archer
Bats Tornado Inferno Dragon Firecracker Magic Archer
P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Tornado
Tornado Bomber Firecracker
Bats Bomber Firecracker Tornado Magic Archer
Inferno Dragon Bats Firecracker Tornado Magic Archer
P.E.K.K.A Bomber Bats
Bomber Bats Firecracker Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Tornado P.E.K.K.A Inferno Dragon
Bomber Bats Firecracker Tornado P.E.K.K.A
Bomber Bats Firecracker Tornado Magic Archer
Tornado Bomber Bats Firecracker Inferno Dragon Magic Archer
P.E.K.K.A Tornado Inferno Dragon
Bomber Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Firecracker Inferno Dragon Magic Archer
P.E.K.K.A Bats
P.E.K.K.A Bats Tornado
P.E.K.K.A Inferno Dragon
Firecracker Bats Tornado Magic Archer
P.E.K.K.A Bats
P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Firecracker Tornado Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Tornado
P.E.K.K.A
Bomber Firecracker Magic Archer
Bomber Bats Firecracker Tornado P.E.K.K.A Inferno Dragon Magic Archer
Bats Bomber Firecracker P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Tornado Magic Archer
Magic Archer
Firecracker
Bomber Firecracker Magic Archer
Firecracker Bats Tornado Magic Archer
Bomber Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado
Bats Tornado
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Bomber Firecracker Magic Archer
Magic Archer Firecracker
Tornado
Bomber Bats
Bomber Firecracker Magic Archer
Bomber Firecracker Tornado Magic Archer
Magic Archer
Tornado
Tornado
Firecracker Tornado Bomber Magic Archer
Inferno Dragon
Firecracker Tornado Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Bats Firecracker Tornado Magic Archer
Bats Firecracker
Bomber Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Bats Magic Archer
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Bomber Firecracker Magic Archer
Tornado
Firecracker P.E.K.K.A
Bats Firecracker Tornado Magic Archer
Firecracker Bats Tornado Magic Archer
Firecracker Tornado Magic Archer

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