My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Flying Machine Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem
Giant Snowball
Bomber Bats Flying Machine Witch Lumberjack
Zap
Bomber Bats Flying Machine Witch
Barbarian Barrel
Bomber Elixir Golem Witch Lumberjack
The Log
Bomber Elixir Golem Witch Lumberjack
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Bats Flying Machine Witch
Royal Delivery
Bomber Bats Elixir Golem Flying Machine Witch Lumberjack
Fireball
Bomber Elixir Golem Flying Machine Witch Lumberjack
Poison
Bomber Bats Elixir Golem Flying Machine Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Elixir Golem Flying Machine Poison Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Elixir Golem Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Lumberjack Mega Knight
Bats
Mega Knight Bomber Elixir Golem Flying Machine Lumberjack
Elixir Golem
Poison Bomber Bats Flying Machine Witch Lumberjack
Flying Machine
Bats Elixir Golem Lumberjack Mega Knight
Poison
Elixir Golem Mega Knight
Witch
Elixir Golem Lumberjack Mega Knight
Lumberjack
Bomber Bats Elixir Golem Flying Machine Witch Mega Knight
Mega Knight
Bats Bomber Flying Machine Poison Witch Lumberjack

Defense Synergies 0 8

Bomber
Bats
Bats
Bomber Lumberjack Mega Knight
Elixir Golem
Flying Machine
Lumberjack Mega Knight
Poison
Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Bats Flying Machine Witch
Mega Knight
Bats Flying Machine Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine
Lumberjack Bomber Bats Flying Machine Witch Mega Knight
Witch Lumberjack Mega Knight Bomber Bats
Witch Lumberjack Bomber Bats Mega Knight
Bomber Poison Lumberjack Mega Knight
Bomber Bats Flying Machine Lumberjack Mega Knight
Bats Flying Machine Poison Witch
Flying Machine Poison Mega Knight
Witch Lumberjack
Bomber Lumberjack Mega Knight
Bats Poison Witch Bomber Flying Machine Lumberjack Mega Knight
Bats Flying Machine Poison Witch
Lumberjack Mega Knight Bomber Bats Flying Machine Witch
Bomber Mega Knight Bats Poison Witch Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bomber Bats Poison Witch Lumberjack
Mega Knight Bomber Bats Flying Machine Witch Lumberjack
Poison Witch Bomber Bats Flying Machine Lumberjack Mega Knight
Lumberjack
Bomber Mega Knight Bats Flying Machine Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Poison Bomber Flying Machine Lumberjack Mega Knight
Lumberjack Mega Knight Bats Witch
Lumberjack Mega Knight Bats
Witch Lumberjack Mega Knight
Poison Bats Flying Machine Witch
Bats Flying Machine Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Flying Machine Poison Witch
Witch
Mega Knight Bats Flying Machine Witch Lumberjack
Mega Knight Poison
Mega Knight Witch Lumberjack
Bomber Flying Machine Witch Mega Knight
Witch Bomber Bats Flying Machine Poison Lumberjack
Bats Poison Mega Knight Bomber Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Bomber Poison Mega Knight
Poison Bats Flying Machine Witch
Bomber Flying Machine Poison Witch
Poison Flying Machine
Poison Flying Machine
Bats Poison Lumberjack
Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Bomber Flying Machine Poison Witch
Flying Machine Poison Mega Knight
Poison
Bomber Bats
Bomber Flying Machine Poison Mega Knight
Bomber Flying Machine Poison Witch Mega Knight
Poison Mega Knight
Poison
Flying Machine Poison
Poison Bomber Witch Mega Knight
Witch
Poison Flying Machine Witch
Flying Machine Poison Witch Mega Knight
Poison
Poison Bats Flying Machine Witch
Bats Flying Machine Poison Witch
Poison Bomber Mega Knight
Poison
Mega Knight
Poison
Bats Flying Machine Witch
Poison Flying Machine Witch
Poison Flying Machine Lumberjack Mega Knight
Bomber Flying Machine Poison
Poison
Flying Machine Mega Knight
Bats Flying Machine Poison Witch
Bats Flying Machine Poison Witch
Poison Flying Machine Witch Mega Knight

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