My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Hunter Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Royal Hogs Bandit
Giant Snowball
Bomber Bats Royal Hogs
Zap
Bomber Bats Royal Hogs Bandit
Barbarian Barrel
Bomber Elite Barbarians Royal Hogs Hunter Bandit
The Log
Bomber Elite Barbarians Royal Hogs Hunter Bandit
Earthquake
Bomber Royal Hogs
Arrows
Bomber Bats Royal Hogs
Royal Delivery
Bomber Bats Elite Barbarians Royal Hogs Hunter Bandit Mother Witch
Fireball
Bomber Elite Barbarians Royal Hogs Hunter Bandit Mother Witch
Poison
Bomber Bats Royal Hogs Hunter Mother Witch
Lightning
Elite Barbarians Hunter Bandit Mother Witch
Rocket
Elite Barbarians Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Bandit Hunter Mother Witch Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Royal Hogs Bandit
Bats
Bomber Elite Barbarians Royal Hogs Bandit
Arrows
Elite Barbarians Royal Hogs Bandit Mother Witch
Elite Barbarians
Arrows Bomber Bats Bandit
Royal Hogs
Arrows Mother Witch Bomber Bats Bandit
Hunter
Bandit
Bandit
Bomber Bats Arrows Elite Barbarians Royal Hogs Hunter
Mother Witch
Royal Hogs Arrows

Defense Synergies 1 8

Bomber
Bats Bandit
Bats
Bomber Hunter Bandit
Arrows
Bandit Mother Witch
Elite Barbarians
Mother Witch Hunter
Royal Hogs
Hunter
Bats Elite Barbarians Bandit
Bandit
Bomber Bats Arrows Hunter
Mother Witch
Elite Barbarians Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Elite Barbarians Hunter Bomber Bats Bandit
Hunter Bomber Bats Elite Barbarians Bandit
Elite Barbarians Hunter Bomber Bats Bandit
Bomber Arrows Elite Barbarians
Arrows Bomber Bats Hunter Bandit Mother Witch
Bats Hunter Arrows
Arrows Bandit
Hunter Elite Barbarians
Elite Barbarians Bomber Hunter Bandit
Bats Mother Witch Bomber Arrows Hunter Bandit
Arrows Hunter Bats
Hunter Bomber Bats Elite Barbarians Bandit
Bomber Bats Arrows Hunter
Elite Barbarians Hunter Bandit
Elite Barbarians Hunter Bandit
Bomber Bats Arrows Elite Barbarians Hunter
Arrows Bomber Bats Elite Barbarians Hunter Bandit
Arrows Hunter Bomber Bats Bandit Mother Witch
Elite Barbarians Hunter
Bomber Bats Arrows Elite Barbarians Hunter Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit
Bandit Bomber Arrows Elite Barbarians Hunter
Bandit Bats Elite Barbarians Hunter
Hunter Bats Elite Barbarians Bandit
Elite Barbarians Hunter Bandit
Arrows Mother Witch Bats Hunter
Bats Elite Barbarians Hunter Bandit
Elite Barbarians Hunter
Bats Elite Barbarians Bandit
Bats Elite Barbarians Hunter
Arrows Elite Barbarians
Elite Barbarians Hunter Bandit
Bomber
Elite Barbarians Bomber Bats Hunter
Bats Arrows Bomber Elite Barbarians Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Bomber Arrows
Arrows Mother Witch Bats Hunter
Bomber Arrows
Arrows Hunter
Arrows Bandit
Bats Elite Barbarians
Arrows Bandit
Arrows
Elite Barbarians Hunter Bandit
Arrows Bandit
Arrows Elite Barbarians
Bomber Arrows Hunter Bandit
Arrows Bandit
Arrows
Bomber Bats
Bomber Arrows Hunter Bandit
Bomber Arrows Mother Witch
Arrows
Arrows
Arrows Mother Witch Bomber Hunter
Arrows Hunter Bandit
Arrows Bandit
Arrows Bandit
Elite Barbarians Bats Arrows Hunter Mother Witch
Bats
Elite Barbarians
Bomber Arrows Hunter Bandit
Arrows
Arrows
Bats Bandit
Arrows Hunter
Arrows
Hunter
Arrows Bomber
Arrows
Elite Barbarians
Bats Elite Barbarians
Bats
Bandit

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