My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Bomber Bats Hog Rider Wall Breakers Skeleton Army Little Prince
Zap
Bomber Bats Wall Breakers Skeleton Army Little Prince
Barbarian Barrel
Bomber Tesla Wall Breakers Skeleton Army Little Prince
The Log
Bomber Hog Rider Wall Breakers Skeleton Army Little Prince
Earthquake
Bomber Tesla Hog Rider Skeleton Army
Arrows
Bomber Bats Wall Breakers Skeleton Army Little Prince
Royal Delivery
Bomber Bats Hog Rider Wall Breakers Skeleton Army Little Prince
Fireball
Bomber Tesla Hog Rider Wall Breakers Skeleton Army Little Prince
Poison
Bomber Bats Skeleton Army Little Prince
Lightning
Tesla Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers Arrows Skeleton Army Little Prince Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Wall Breakers Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider
Bats
Hog Rider Bomber Wall Breakers
Arrows
Hog Rider Wall Breakers
Tesla
Hog Rider
Bats Arrows Bomber Little Prince
Wall Breakers
Bats Arrows
Skeleton Army
Little Prince
Hog Rider

Defense Synergies 0 7

Bomber
Bats Tesla
Bats
Bomber Tesla
Arrows
Tesla Little Prince
Tesla
Bomber Bats Arrows Skeleton Army Little Prince
Hog Rider
Wall Breakers
Skeleton Army
Tesla
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla
Skeleton Army Bomber Bats Tesla
Tesla Skeleton Army Bomber Bats
Tesla Skeleton Army Bomber Bats
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Bats Tesla
Bats Tesla Arrows Little Prince
Arrows Tesla
Tesla Skeleton Army
Skeleton Army Bomber Tesla Little Prince
Bats Skeleton Army Bomber Arrows Tesla
Arrows Tesla Bats
Tesla Skeleton Army Bomber Bats
Bomber Skeleton Army Bats Arrows Tesla
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Bomber Bats Arrows Skeleton Army
Arrows Tesla Bomber Bats Skeleton Army Little Prince
Arrows Bomber Bats Tesla Little Prince
Tesla
Bomber Skeleton Army Bats Arrows Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Bomber Arrows Tesla
Skeleton Army Bats
Skeleton Army Bats Tesla
Tesla Skeleton Army
Arrows Bats Tesla
Skeleton Army Bats Tesla
Tesla Skeleton Army
Bats Skeleton Army
Tesla Skeleton Army
Bats Tesla
Skeleton Army Arrows
Skeleton Army Tesla
Bomber Tesla Skeleton Army
Tesla Skeleton Army Bomber Bats Little Prince
Bats Arrows Bomber Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows Little Prince
Arrows
Arrows
Arrows Bomber Little Prince
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Bats
Bomber Arrows
Arrows
Arrows
Bats Skeleton Army
Arrows
Arrows
Arrows Bomber
Arrows
Bats
Bats
Little Prince

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