My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Graveyard
Giant Snowball
Bomber Bats Musketeer Baby Dragon Graveyard
Zap
Bomber Bats Graveyard
Barbarian Barrel
Bomber Musketeer Graveyard
The Log
Bomber Musketeer Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Bats Graveyard
Royal Delivery
Bomber Bats Musketeer Baby Dragon Graveyard
Fireball
Bomber Musketeer Baby Dragon
Poison
Bomber Bats Musketeer Graveyard
Lightning
Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Royal Delivery Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Delivery Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Royal Delivery Musketeer Baby Dragon Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Royal Delivery

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Baby Dragon Graveyard
Bats
Giant Bomber Baby Dragon Graveyard
Arrows
Giant Graveyard
Royal Delivery
Musketeer
Giant Baby Dragon Graveyard
Giant
Bomber Bats Arrows Musketeer Graveyard Baby Dragon
Baby Dragon
Graveyard Bomber Bats Musketeer Giant
Graveyard
Arrows Giant Baby Dragon Bomber Bats Musketeer

Defense Synergies 1 7

Bomber
Bats
Bats
Bomber Royal Delivery Musketeer Baby Dragon
Arrows
Royal Delivery
Royal Delivery
Musketeer Bats Arrows Baby Dragon
Musketeer
Royal Delivery Bats Baby Dragon
Giant
Baby Dragon
Bats Royal Delivery Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Baby Dragon
Bomber Bats Royal Delivery Musketeer
Bomber Bats Royal Delivery Musketeer
Bomber Bats Musketeer
Bomber Arrows Royal Delivery
Arrows Royal Delivery Bomber Bats Musketeer Baby Dragon
Bats Musketeer Arrows Royal Delivery Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer
Bomber Royal Delivery Musketeer
Bats Bomber Arrows Royal Delivery Musketeer Baby Dragon
Arrows Musketeer Bats Royal Delivery Baby Dragon
Bomber Bats Royal Delivery Musketeer
Bomber Bats Arrows Royal Delivery Baby Dragon
Royal Delivery
Bomber Bats Arrows Royal Delivery Musketeer
Arrows Royal Delivery Bomber Bats Musketeer Baby Dragon
Arrows Royal Delivery Baby Dragon Bomber Bats Musketeer
Musketeer
Bomber Bats Arrows Royal Delivery Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Bomber Arrows Musketeer Baby Dragon
Royal Delivery Bats Musketeer
Bats Royal Delivery Musketeer
Royal Delivery Musketeer
Arrows Royal Delivery Bats Musketeer Baby Dragon
Royal Delivery Bats Musketeer
Royal Delivery
Royal Delivery Bats Baby Dragon
Royal Delivery Musketeer
Bats Musketeer
Arrows Royal Delivery
Royal Delivery
Bomber Musketeer Baby Dragon
Bomber Bats Royal Delivery Musketeer Baby Dragon
Bats Arrows Bomber Royal Delivery Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Bomber Arrows Baby Dragon
Arrows Bats Musketeer Baby Dragon
Bomber Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Bats Musketeer
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Bomber Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Bomber Bats
Bomber Arrows Musketeer Baby Dragon
Bomber Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Bomber Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Bats Arrows Musketeer Baby Dragon
Bats Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Bats Musketeer
Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon
Arrows Bomber Musketeer Baby Dragon
Arrows
Musketeer
Bats Musketeer Baby Dragon
Bats Musketeer
Musketeer Baby Dragon

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