My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Giant Sparky
Giant Snowball
Bomber Bats Minions
Zap
Bomber Bats Minions Sparky
Barbarian Barrel
Bomber Sparky
The Log
Bomber Mini P.E.K.K.A Sparky
Earthquake
Bomber
Arrows
Bomber Bats Minions
Royal Delivery
Bomber Bats Minions Mini P.E.K.K.A Sparky
Fireball
Bomber Minions Sparky
Poison
Bomber Bats Minions Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Arrows Minions Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Arrows

Attack Synergies 11 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Minions Mini P.E.K.K.A Sparky
Bats
Giant Bomber Minions Mini P.E.K.K.A Rage Sparky
Arrows
Giant Sparky Mini P.E.K.K.A
Minions
Giant Rage Bomber Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Giant Sparky Bomber Bats Arrows Minions Rage
Giant
Bomber Bats Arrows Minions Mini P.E.K.K.A Rage Sparky
Rage
Minions Giant Sparky Bats Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Giant Rage Bomber Bats Minions

Defense Synergies 0 7

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Minions Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Sparky
Minions
Bats
Mini P.E.K.K.A
Bomber Bats Arrows
Giant
Rage
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Sparky
Mini P.E.K.K.A Sparky Bomber Bats Minions
Mini P.E.K.K.A Sparky Bomber Bats Minions
Mini P.E.K.K.A Sparky Bomber Bats Minions
Bomber Arrows Mini P.E.K.K.A Sparky
Arrows Bomber Bats Minions
Bats Minions Arrows
Arrows Sparky
Mini P.E.K.K.A Sparky Minions
Bomber Mini P.E.K.K.A Sparky
Bats Minions Bomber Arrows
Arrows Minions Bats
Mini P.E.K.K.A Sparky Bomber Bats Minions
Bomber Sparky Bats Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Bomber Bats Arrows Minions Mini P.E.K.K.A
Arrows Bomber Bats Minions
Arrows Bomber Bats Minions
Mini P.E.K.K.A Sparky
Bomber Bats Arrows Minions Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Sparky
Bomber Arrows Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Sparky
Mini P.E.K.K.A Sparky
Arrows Bats Minions
Mini P.E.K.K.A Sparky Bats Minions
Mini P.E.K.K.A Sparky
Bats Minions Mini P.E.K.K.A Sparky
Sparky
Bats Minions Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Sparky
Bomber Sparky
Sparky Bomber Bats Minions Mini P.E.K.K.A
Bats Arrows Minions Bomber Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Bomber Arrows Sparky
Arrows Bats Minions
Bomber Arrows Sparky
Arrows
Arrows
Bats Minions Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows
Sparky
Arrows Minions
Arrows Sparky
Bomber Arrows Sparky
Arrows Sparky
Arrows Sparky
Bomber Bats Minions Mini P.E.K.K.A Sparky
Bomber Arrows Mini P.E.K.K.A Sparky
Bomber Arrows
Minions Sparky
Arrows
Sparky
Arrows
Arrows Bomber Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Sparky
Bats Minions
Mini P.E.K.K.A Sparky
Bomber Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Minions
Arrows
Arrows
Mini P.E.K.K.A Sparky
Arrows Bomber
Arrows Sparky
Sparky
Bats Minions Sparky
Bats
Sparky

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