My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Elixir Golem Barbarian Hut Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem
Giant Snowball
Bomber Bats
Zap
Bomber Bats
Barbarian Barrel
Bomber Knight Elixir Golem Barbarian Hut Magic Archer
The Log
Bomber Elixir Golem Barbarian Hut
Earthquake
Bomber Elixir Golem Barbarian Hut
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Elixir Golem Magic Archer
Fireball
Bomber Elixir Golem Barbarian Hut Magic Archer
Poison
Bomber Bats Elixir Golem Barbarian Hut Magic Archer
Lightning
Knight Barbarian Hut Magic Archer
Rocket
Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Knight Elixir Golem Magic Archer Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Elixir Golem Barbarian Hut
Bats
Knight Barbarian Hut Bomber Elixir Golem
Arrows
Knight Elixir Golem Barbarian Hut
Knight
Bats Bomber Arrows Barbarian Hut The Log Magic Archer
Elixir Golem
Bomber Bats Arrows Barbarian Hut The Log Magic Archer
Barbarian Hut
Bats Bomber Arrows Knight Elixir Golem Magic Archer
The Log
Knight Elixir Golem Magic Archer
Magic Archer
Knight Elixir Golem Barbarian Hut The Log

Defense Synergies 4 11

Bomber
Knight Bats Barbarian Hut The Log
Bats
Knight Barbarian Hut Bomber The Log
Arrows
Knight Barbarian Hut
Knight
Bomber Bats Magic Archer Arrows Barbarian Hut The Log
Elixir Golem
Barbarian Hut
Bats Bomber Arrows Knight The Log Magic Archer
The Log
Bomber Bats Knight Barbarian Hut Magic Archer
Magic Archer
Knight Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Knight The Log Magic Archer
Barbarian Hut Bomber Bats Knight The Log
Barbarian Hut Bomber Bats Knight
Barbarian Hut Bomber Bats Knight
Bomber Arrows The Log
Arrows The Log Bomber Bats Magic Archer
Bats Arrows Barbarian Hut Magic Archer
Barbarian Hut Arrows The Log Magic Archer
Barbarian Hut
Knight Bomber
Bats Bomber Arrows Knight The Log Magic Archer
Arrows Bats Barbarian Hut Magic Archer
Barbarian Hut Bomber Bats Knight The Log
Bomber Barbarian Hut Bats Arrows The Log Magic Archer
Barbarian Hut Knight
Barbarian Hut The Log
Barbarian Hut Bomber Bats Arrows Knight
Arrows Bomber Bats Knight Barbarian Hut The Log Magic Archer
Arrows The Log Bomber Bats Knight Barbarian Hut Magic Archer
Barbarian Hut
Bomber Bats Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut
Bomber Arrows Knight The Log Magic Archer
Bats Knight Barbarian Hut The Log
Bats Knight Barbarian Hut The Log
Barbarian Hut Knight
Arrows Bats Magic Archer
Bats Knight Barbarian Hut
Knight Barbarian Hut
Bats Knight Barbarian Hut The Log Magic Archer
Barbarian Hut
Bats Knight
Arrows The Log
Knight Barbarian Hut
Bomber Barbarian Hut Magic Archer
Bomber Bats Knight Barbarian Hut The Log Magic Archer
Bats Arrows Bomber Barbarian Hut The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Barbarian Hut The Log
Arrows The Log Magic Archer
Arrows Barbarian Hut The Log Magic Archer
Arrows Knight Barbarian Hut The Log
Bomber Arrows The Log Magic Archer
Arrows Bats Magic Archer
Bomber Arrows The Log Magic Archer
Arrows The Log Barbarian Hut Magic Archer
Arrows The Log
Bats
Arrows Knight The Log Magic Archer
Arrows Magic Archer
Knight Barbarian Hut The Log Magic Archer
Arrows Magic Archer
Arrows Barbarian Hut The Log Magic Archer
Bomber Arrows Barbarian Hut The Log Magic Archer
Magic Archer Arrows Barbarian Hut The Log
Arrows
Bomber Bats
Bomber Arrows The Log Magic Archer
Bomber Arrows The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows Barbarian Hut The Log
Arrows The Log Bomber Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Bats Arrows Magic Archer
Bats
Bomber Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Bats Barbarian Hut Magic Archer
Arrows Magic Archer
Arrows The Log
Knight Magic Archer
Arrows The Log Bomber Magic Archer
Arrows
Bats The Log Magic Archer
Bats Magic Archer
The Log Magic Archer

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