My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Elixir Golem
Giant Snowball
Bomber Bats Goblin Gang
Zap
Bomber Bats Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Elixir Golem Valkyrie Wizard
The Log
Bomber Goblin Gang Elixir Golem Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang Elixir Golem
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Elixir Golem Mini P.E.K.K.A Valkyrie Wizard
Fireball
Bomber Goblin Gang Elixir Golem Wizard
Poison
Bomber Bats Goblin Gang Elixir Golem Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Gang Elixir Golem Mini P.E.K.K.A Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Gang

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Mini P.E.K.K.A Valkyrie
Bats
Valkyrie Bomber Elixir Golem Mini P.E.K.K.A
Arrows
Elixir Golem Mini P.E.K.K.A
Goblin Gang
Elixir Golem Mini P.E.K.K.A Valkyrie
Elixir Golem
Bomber Bats Arrows Goblin Gang Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Bats Arrows Goblin Gang Elixir Golem Valkyrie Wizard
Valkyrie
Bats Bomber Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie

Defense Synergies 0 12

Bomber
Bats Mini P.E.K.K.A Valkyrie
Bats
Bomber Mini P.E.K.K.A Valkyrie
Arrows
Mini P.E.K.K.A Valkyrie
Goblin Gang
Mini P.E.K.K.A Valkyrie
Elixir Golem
Mini P.E.K.K.A
Bomber Bats Arrows Goblin Gang Valkyrie Wizard
Valkyrie
Bomber Bats Arrows Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Mini P.E.K.K.A Bomber Bats Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Bomber Bats Valkyrie
Mini P.E.K.K.A Bomber Bats Goblin Gang Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Bomber Bats Valkyrie
Bats Arrows Goblin Gang Wizard
Arrows Valkyrie
Mini P.E.K.K.A Goblin Gang
Goblin Gang Bomber Mini P.E.K.K.A Valkyrie
Bats Goblin Gang Valkyrie Bomber Arrows Wizard
Arrows Bats Goblin Gang Wizard
Mini P.E.K.K.A Bomber Bats Goblin Gang Valkyrie Wizard
Bomber Valkyrie Wizard Bats Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Bomber Bats Arrows Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Bomber Bats Goblin Gang Valkyrie Wizard
Arrows Valkyrie Wizard Bomber Bats
Mini P.E.K.K.A
Bomber Goblin Gang Valkyrie Wizard Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie
Bomber Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Goblin Gang Bats Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Bats
Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Mini P.E.K.K.A Valkyrie
Goblin Gang
Bats Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Bomber Valkyrie
Goblin Gang Bomber Bats Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Bomber Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard Bats
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Mini P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Bats Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Arrows Bomber Wizard
Arrows
Bats Goblin Gang
Bats

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