My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Miner Bandit
Giant Snowball
Bomber Bats Miner
Zap
Bomber Bats Firecracker Bandit
Barbarian Barrel
Bomber Firecracker Wizard Bandit
The Log
Bomber Firecracker Bandit
Earthquake
Bomber Firecracker
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Wizard Miner Bandit
Fireball
Bomber Firecracker Wizard Bandit
Poison
Bomber Bats Firecracker Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Firecracker Miner Bandit Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Firecracker

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Miner Bandit Mega Knight
Bats
Miner Mega Knight Bomber Firecracker Bandit
Arrows
Miner Bandit Mega Knight
Firecracker
Miner Bats Bandit Mega Knight
Wizard
Miner Bandit Mega Knight
Miner
Bats Firecracker Bomber Arrows Wizard Bandit Mega Knight
Bandit
Bomber Bats Arrows Firecracker Wizard Miner Mega Knight
Mega Knight
Bats Bomber Arrows Firecracker Wizard Miner Bandit

Defense Synergies 1 13

Bomber
Bats Miner Bandit
Bats
Bomber Firecracker Bandit Mega Knight
Arrows
Mega Knight Bandit
Firecracker
Bats Bandit Mega Knight
Wizard
Bandit Mega Knight
Miner
Bomber Mega Knight
Bandit
Bomber Bats Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Bats Firecracker Wizard Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard
Bomber Bats Firecracker Bandit Mega Knight
Mega Knight Bomber Bats Bandit
Bomber Bats Firecracker Bandit Mega Knight
Bomber Arrows Firecracker Mega Knight
Arrows Bomber Bats Firecracker Bandit Mega Knight
Bats Arrows Firecracker Wizard
Arrows Bandit Mega Knight
Bomber Firecracker Miner Bandit Mega Knight
Bats Bomber Arrows Firecracker Wizard Bandit Mega Knight
Arrows Bats Firecracker Wizard
Mega Knight Bomber Bats Wizard Bandit
Bomber Wizard Mega Knight Bats Arrows Firecracker
Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bomber Bats Arrows Firecracker
Arrows Mega Knight Bomber Bats Firecracker Wizard Bandit
Arrows Wizard Bomber Bats Firecracker Bandit Mega Knight
Bomber Wizard Mega Knight Bats Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Bomber Arrows Firecracker Wizard Miner Mega Knight
Bandit Mega Knight Bats
Mega Knight Bats Bandit
Bandit Mega Knight
Arrows Firecracker Wizard Bats
Bats Bandit
Mega Knight
Mega Knight Bats Firecracker Bandit
Mega Knight Bats
Mega Knight Arrows
Mega Knight Wizard Bandit
Wizard Bomber Firecracker Mega Knight
Bomber Bats Firecracker
Bats Arrows Mega Knight Bomber Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Miner Bandit
Arrows Miner Bandit
Arrows Firecracker
Bomber Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Bats
Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Miner Firecracker Wizard Bandit
Bats
Firecracker Miner Arrows Wizard Bandit
Arrows Firecracker Wizard
Firecracker Miner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Bomber Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Bandit Mega Knight
Arrows
Bomber Bats
Bomber Arrows Firecracker Wizard Bandit Mega Knight
Bomber Arrows Firecracker Wizard Miner Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Bomber Wizard Mega Knight
Arrows Firecracker Miner Wizard Bandit
Arrows Wizard Miner Bandit Mega Knight
Miner Arrows Firecracker Bandit
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Bomber Arrows Wizard Miner Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Bats Bandit
Arrows Firecracker Wizard
Arrows
Miner Firecracker Wizard Mega Knight
Arrows Bomber Firecracker Wizard
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Miner Bandit Mega Knight

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