My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Elixir Golem Dark Prince Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Dark Prince Phoenix Sparky
Giant Snowball
Bomber Bats
Zap
Bomber Bats Firecracker Dark Prince Sparky
Barbarian Barrel
Bomber Firecracker Elixir Golem Dark Prince Sparky
The Log
Bomber Firecracker Elixir Golem Dark Prince Sparky
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Elixir Golem Dark Prince Sparky
Fireball
Bomber Firecracker Elixir Golem Sparky
Poison
Bomber Bats Firecracker Elixir Golem Phoenix Sparky
Lightning
Dark Prince Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Dark Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Firecracker Elixir Golem Dark Prince Phoenix Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Dark Prince Sparky
Bats
Bomber Firecracker Elixir Golem Dark Prince Sparky
Arrows
Sparky Elixir Golem Dark Prince Phoenix
Firecracker
Elixir Golem Bats Dark Prince Sparky
Elixir Golem
Firecracker Bomber Bats Arrows Sparky
Dark Prince
Bomber Bats Arrows Firecracker Sparky
Phoenix
Arrows
Sparky
Arrows Bomber Bats Firecracker Elixir Golem Dark Prince

Defense Synergies 0 9

Bomber
Bats Dark Prince
Bats
Bomber Firecracker Dark Prince Sparky
Arrows
Dark Prince Phoenix Sparky
Firecracker
Bats Dark Prince
Elixir Golem
Dark Prince
Bomber Bats Arrows Firecracker
Phoenix
Arrows
Sparky
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Sparky
Sparky Bomber Bats Firecracker Dark Prince Phoenix
Sparky Bomber Bats Dark Prince
Sparky Bomber Bats Firecracker Dark Prince Phoenix
Bomber Arrows Firecracker Dark Prince Sparky
Arrows Bomber Bats Firecracker Dark Prince
Bats Arrows Firecracker Phoenix
Arrows Phoenix Sparky
Sparky Phoenix
Bomber Firecracker Dark Prince Phoenix Sparky
Bats Bomber Arrows Firecracker Dark Prince
Arrows Bats Firecracker Phoenix
Sparky Bomber Bats Dark Prince
Bomber Sparky Bats Arrows Firecracker Dark Prince
Sparky Phoenix
Sparky
Sparky Bomber Bats Arrows Firecracker Dark Prince
Arrows Bomber Bats Firecracker Dark Prince
Arrows Bomber Bats Firecracker Dark Prince
Sparky Phoenix
Bomber Dark Prince Bats Arrows Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Sparky
Bomber Arrows Firecracker Phoenix
Bats Dark Prince Sparky
Dark Prince Bats Phoenix Sparky
Dark Prince Phoenix Sparky
Arrows Firecracker Bats
Dark Prince Sparky Bats Phoenix
Dark Prince Phoenix Sparky
Bats Firecracker Dark Prince Phoenix Sparky
Phoenix Sparky
Bats Dark Prince Phoenix Sparky
Arrows Dark Prince Phoenix
Dark Prince Sparky
Bomber Firecracker Sparky
Phoenix Sparky Bomber Bats Firecracker Dark Prince
Bats Arrows Bomber Firecracker Dark Prince Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Dark Prince Sparky
Bomber Arrows Firecracker Dark Prince Sparky
Arrows Firecracker Bats
Bomber Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Bats Sparky
Firecracker Arrows Dark Prince Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Bomber Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bomber Bats Sparky
Bomber Arrows Firecracker Dark Prince Sparky
Bomber Arrows Firecracker
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Bomber Dark Prince Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Bats Arrows Firecracker Sparky
Bats Firecracker
Sparky
Bomber Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Bats Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Sparky
Arrows Bomber Firecracker
Arrows Sparky
Firecracker Dark Prince Sparky
Bats Firecracker Sparky
Firecracker Bats
Firecracker Dark Prince Sparky

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