My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Valkyrie Wizard Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Dark Prince
Giant Snowball
Bomber Bats Princess
Zap
Bomber Bats Dark Prince Princess
Barbarian Barrel
Bomber Elixir Golem Valkyrie Wizard Dark Prince Princess
The Log
Bomber Elixir Golem Dark Prince Princess
Earthquake
Bomber Elixir Golem
Arrows
Bomber Bats Princess
Royal Delivery
Bomber Bats Elixir Golem Valkyrie Wizard Dark Prince Princess
Fireball
Bomber Elixir Golem Wizard Princess
Poison
Bomber Bats Elixir Golem Wizard Princess
Lightning
Valkyrie Wizard Dark Prince
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Elixir Golem Princess Valkyrie Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Valkyrie Dark Prince
Bats
Valkyrie Bomber Elixir Golem Dark Prince
Arrows
Elixir Golem Dark Prince
Elixir Golem
Bomber Bats Arrows Wizard
Valkyrie
Bats Bomber Wizard Dark Prince
Wizard
Elixir Golem Valkyrie Dark Prince
Dark Prince
Bomber Bats Arrows Valkyrie Wizard Princess
Princess
Dark Prince

Defense Synergies 0 11

Bomber
Bats Valkyrie Dark Prince
Bats
Bomber Valkyrie Dark Prince
Arrows
Valkyrie Dark Prince
Elixir Golem
Valkyrie
Bomber Bats Arrows Wizard Princess
Wizard
Valkyrie Dark Prince
Dark Prince
Bomber Bats Arrows Wizard Princess
Princess
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Bomber Bats Valkyrie Dark Prince
Bomber Bats Valkyrie Dark Prince
Bomber Bats Valkyrie Dark Prince
Bomber Arrows Valkyrie Dark Prince Princess
Arrows Bomber Bats Valkyrie Dark Prince
Bats Arrows Wizard Princess
Arrows Valkyrie
Princess
Bomber Valkyrie Dark Prince
Bats Valkyrie Bomber Arrows Wizard Dark Prince Princess
Arrows Bats Wizard Princess
Bomber Bats Valkyrie Wizard Dark Prince
Bomber Valkyrie Wizard Bats Arrows Dark Prince Princess
Wizard Bomber Bats Arrows Valkyrie Dark Prince
Arrows Bomber Bats Valkyrie Wizard Dark Prince
Arrows Valkyrie Wizard Bomber Bats Dark Prince Princess
Bomber Valkyrie Wizard Dark Prince Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince
Bomber Arrows Valkyrie Wizard
Bats Valkyrie Dark Prince
Valkyrie Dark Prince Bats
Valkyrie Dark Prince
Arrows Wizard Bats Princess
Dark Prince Bats Valkyrie
Valkyrie Dark Prince
Bats Valkyrie Dark Prince
Bats Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Dark Prince Valkyrie Wizard
Wizard Bomber Valkyrie Princess
Bomber Bats Valkyrie Dark Prince
Bats Arrows Valkyrie Bomber Wizard Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie Dark Prince
Bomber Wizard Arrows Valkyrie Dark Prince
Arrows Wizard Bats Princess
Bomber Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Bats
Arrows Valkyrie Wizard Dark Prince Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bomber Bats
Bomber Arrows Wizard Dark Prince Princess
Bomber Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Bomber Valkyrie Wizard Dark Prince Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats Arrows Wizard Princess
Bats Wizard
Bomber Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Bats Dark Prince Princess
Arrows Wizard Princess
Arrows
Valkyrie Wizard Dark Prince Princess
Arrows Bomber Wizard Princess
Arrows
Dark Prince
Bats Princess
Bats Princess
Dark Prince Princess

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