My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs
Giant Snowball
Bomber Bats Dart Goblin Royal Hogs Little Prince
Zap
Bomber Bats Dart Goblin Royal Hogs Little Prince
Barbarian Barrel
Bomber Dart Goblin Wizard Royal Hogs Little Prince
The Log
Bomber Dart Goblin Royal Hogs Little Prince
Earthquake
Bomber Royal Hogs
Arrows
Bomber Bats Dart Goblin Royal Hogs Little Prince
Royal Delivery
Bomber Bats Dart Goblin Wizard Royal Hogs P.E.K.K.A Little Prince
Fireball
Bomber Dart Goblin Wizard Royal Hogs Little Prince
Poison
Bomber Bats Dart Goblin Wizard Royal Hogs Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Dart Goblin Little Prince Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Hogs P.E.K.K.A
Bats
Bomber Royal Hogs P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A
Dart Goblin
Royal Hogs P.E.K.K.A
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Bomber Bats Dart Goblin Wizard Little Prince
P.E.K.K.A
Arrows Bomber Bats Dart Goblin Wizard
Little Prince
Royal Hogs

Defense Synergies 0 8

Bomber
Bats P.E.K.K.A
Bats
Bomber Dart Goblin P.E.K.K.A
Arrows
P.E.K.K.A Little Prince
Dart Goblin
Bats P.E.K.K.A
Wizard
P.E.K.K.A
Royal Hogs
P.E.K.K.A
Bomber Bats Arrows Dart Goblin Wizard
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Wizard
P.E.K.K.A Bomber Bats Dart Goblin
P.E.K.K.A Bomber Bats Dart Goblin
P.E.K.K.A Bomber Bats Dart Goblin
Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Dart Goblin
Bats Dart Goblin Arrows Wizard Little Prince
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
Bomber Dart Goblin Little Prince
Bats Dart Goblin Bomber Arrows Wizard
Arrows Bats Dart Goblin Wizard
P.E.K.K.A Bomber Bats Wizard
Bomber Wizard Bats Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats Dart Goblin Wizard Little Prince
Arrows Wizard Bomber Bats Dart Goblin Little Prince
P.E.K.K.A Dart Goblin
Bomber Wizard Bats Arrows Dart Goblin P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Arrows Wizard
P.E.K.K.A Bats
P.E.K.K.A Bats
P.E.K.K.A
Arrows Wizard Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Wizard
Wizard Bomber Dart Goblin
Bomber Bats Dart Goblin P.E.K.K.A Little Prince
Bats Arrows Bomber Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Wizard Arrows
Arrows Wizard Bats Dart Goblin
Bomber Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Bats
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bomber Bats
Bomber Arrows Dart Goblin Wizard
Bomber Arrows Dart Goblin Wizard Little Prince
Arrows Wizard
Arrows
Arrows Bomber Wizard Little Prince
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Bats Arrows Dart Goblin Wizard Little Prince
Bats Dart Goblin Wizard
Bomber Arrows Dart Goblin Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Bomber Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Little Prince

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