My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Barbarians Musketeer Princess
Zap
Bomber Royal Giant Princess
Barbarian Barrel
Bomber Barbarians Musketeer Princess Ice Wizard
The Log
Bomber Barbarians Royal Giant Musketeer Princess
Earthquake
Bomber Barbarians
Arrows
Bomber Princess
Royal Delivery
Bomber Barbarians Musketeer Princess Ice Wizard
Fireball
Bomber Barbarians Musketeer Princess Ice Wizard
Poison
Bomber Barbarians Musketeer Princess Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Princess Ice Wizard Fireball Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Princess Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Barbarians
Royal Giant
Bomber Fireball Ice Wizard Musketeer The Log Princess
Fireball
Royal Giant The Log Princess
Musketeer
Royal Giant The Log
The Log
Royal Giant Fireball Musketeer Princess
Princess
Royal Giant Fireball The Log
Ice Wizard
Royal Giant

Defense Synergies 2 7

Bomber
The Log
Barbarians
Royal Giant
Fireball
The Log Musketeer Princess Ice Wizard
Musketeer
The Log Fireball
The Log
Fireball Musketeer Bomber Princess Ice Wizard
Princess
Fireball The Log Ice Wizard
Ice Wizard
Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer The Log
Barbarians Musketeer The Log Ice Wizard
Barbarians Bomber Musketeer Ice Wizard
Barbarians Musketeer Ice Wizard
Bomber Barbarians Fireball The Log Princess
Fireball The Log Bomber Musketeer Ice Wizard
Musketeer Fireball Princess Ice Wizard
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Princess Ice Wizard
Bomber Barbarians Musketeer Ice Wizard
Barbarians Ice Wizard Bomber Fireball Musketeer The Log Princess
Musketeer Fireball Princess Ice Wizard
Barbarians Bomber Fireball Musketeer The Log Ice Wizard
Bomber Fireball Barbarians The Log Princess
Barbarians
Barbarians Fireball The Log
Barbarians Bomber Fireball Musketeer
Fireball Bomber Barbarians Musketeer The Log Ice Wizard
The Log Bomber Barbarians Fireball Musketeer Princess Ice Wizard
Barbarians Musketeer
Bomber Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Musketeer The Log
Barbarians Musketeer The Log
Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Fireball Musketeer Princess Ice Wizard
Barbarians Fireball Musketeer Ice Wizard
Barbarians
Barbarians Fireball The Log
Barbarians Musketeer
Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Fireball
Bomber Barbarians Fireball Musketeer Princess
Barbarians Bomber Fireball Musketeer The Log
Bomber Barbarians Fireball Musketeer The Log Princess Ice Wizard
Bomber Fireball Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer The Log
Fireball Musketeer The Log Princess Ice Wizard
Fireball The Log
Barbarians Fireball Musketeer The Log
Bomber Fireball The Log
Fireball Musketeer Princess Ice Wizard
Bomber Musketeer The Log Princess
Fireball The Log Princess Ice Wizard
Fireball The Log
Fireball Musketeer
Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Princess Fireball Musketeer The Log
Bomber Fireball Musketeer The Log Princess
Fireball Musketeer The Log Princess
Fireball
Bomber
Bomber Fireball Musketeer The Log Princess
Bomber Fireball The Log Princess
Fireball Musketeer The Log
Fireball Princess
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Bomber Fireball Princess Ice Wizard
Fireball The Log Musketeer Princess Ice Wizard
Fireball Musketeer The Log Princess
Fireball Musketeer The Log
Fireball Musketeer Princess Ice Wizard
Fireball Musketeer
Fireball
Bomber Fireball Musketeer The Log
Fireball Princess
Fireball The Log Princess
Barbarians Fireball Musketeer Princess
Fireball Musketeer Princess Ice Wizard
The Log Fireball
Fireball Musketeer Princess
The Log Bomber Fireball Musketeer Princess
Fireball
Musketeer
Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Fireball Musketeer The Log Princess
Fireball

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