My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Barbarians Wizard Witch Ice Wizard Electro Wizard
The Log
Bomber Barbarians Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Barbarians Wizard Witch Ice Wizard Electro Wizard
Fireball
Bomber Barbarians Wizard Witch Ice Wizard Electro Wizard
Poison
Bomber Barbarians Wizard Witch Ice Wizard Electro Wizard
Lightning
Wizard Witch Ice Wizard Electro Wizard
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Wizard Fireball Electro Wizard Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Ice Wizard Fireball Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Barbarians
Fireball
Electro Wizard Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Ice Wizard
Electro Wizard
Fireball Mega Knight
Mega Knight
Bomber Fireball Wizard Witch Electro Wizard

Defense Synergies 0 12

Bomber
Electro Wizard
Barbarians
Fireball
Ice Wizard Electro Wizard Mega Knight
Wizard
Ice Wizard Electro Wizard Mega Knight
Witch
Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Fireball Wizard Witch Mega Knight
Electro Wizard
Bomber Fireball Wizard Witch Mega Knight
Mega Knight
Fireball Wizard Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Electro Wizard
Barbarians Bomber Witch Ice Wizard Electro Wizard Mega Knight
Barbarians Witch Mega Knight Bomber Ice Wizard Electro Wizard
Barbarians Witch Bomber Ice Wizard Electro Wizard Mega Knight
Bomber Barbarians Fireball Mega Knight
Fireball Bomber Ice Wizard Electro Wizard Mega Knight
Electro Wizard Fireball Wizard Witch Ice Wizard
Barbarians Fireball Electro Wizard Mega Knight
Barbarians Witch Ice Wizard
Bomber Barbarians Ice Wizard Electro Wizard Mega Knight
Barbarians Witch Ice Wizard Electro Wizard Bomber Fireball Wizard Mega Knight
Fireball Wizard Witch Ice Wizard Electro Wizard
Barbarians Mega Knight Bomber Fireball Wizard Witch Ice Wizard Electro Wizard
Bomber Fireball Wizard Mega Knight Barbarians Witch Electro Wizard
Barbarians Electro Wizard Mega Knight
Barbarians Fireball Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Bomber Fireball Witch Electro Wizard
Fireball Mega Knight Bomber Barbarians Wizard Witch Ice Wizard Electro Wizard
Wizard Witch Bomber Barbarians Fireball Ice Wizard Electro Wizard Mega Knight
Barbarians Electro Wizard
Bomber Wizard Mega Knight Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber Wizard Mega Knight
Barbarians Mega Knight Witch Electro Wizard
Mega Knight Barbarians Fireball Electro Wizard
Barbarians Witch Mega Knight
Fireball Wizard Witch Ice Wizard Electro Wizard
Barbarians Fireball Witch Ice Wizard Electro Wizard
Mega Knight Barbarians
Electro Wizard Mega Knight Barbarians Fireball Witch
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Fireball Electro Wizard
Barbarians Mega Knight Fireball Wizard Witch
Wizard Bomber Barbarians Fireball Witch Mega Knight
Barbarians Witch Electro Wizard Bomber Fireball
Mega Knight Bomber Barbarians Fireball Wizard Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard Electro Wizard
Fireball
Barbarians Fireball
Bomber Fireball Wizard Mega Knight
Fireball Wizard Witch Ice Wizard
Bomber Wizard Witch
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Bomber
Bomber Fireball Wizard Electro Wizard Mega Knight
Bomber Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball
Bomber Fireball Wizard Witch Ice Wizard Mega Knight
Witch
Fireball Wizard Witch Ice Wizard Electro Wizard
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Bomber Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Barbarians Fireball Witch
Fireball Wizard Witch Ice Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Mega Knight
Bomber Fireball Wizard
Fireball
Mega Knight
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight

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