My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Golem Furnace Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Furnace Baby Dragon
Zap
Bomber Furnace
Barbarian Barrel
Bomber Barbarians Furnace
The Log
Bomber Barbarians Furnace
Earthquake
Bomber Barbarians Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Barbarians Baby Dragon
Fireball
Bomber Barbarians Furnace Baby Dragon
Poison
Bomber Barbarians Furnace
Lightning
Ice Golem Furnace Baby Dragon
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Furnace Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Golem Furnace Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Arrows Furnace Baby Dragon Freeze Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Ice Golem Arrows Furnace

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Ice Golem Baby Dragon
Arrows
Giant Freeze
Barbarians
Ice Golem
Bomber Furnace Baby Dragon
Furnace
Ice Golem Giant Baby Dragon
Giant
Bomber Arrows Furnace Baby Dragon
Baby Dragon
Bomber Ice Golem Furnace Giant
Freeze
Arrows

Defense Synergies 1 7

Bomber
Ice Golem
Arrows
Barbarians Ice Golem Furnace
Barbarians
Arrows Furnace
Ice Golem
Bomber Arrows Furnace Baby Dragon
Furnace
Arrows Barbarians Ice Golem Baby Dragon
Giant
Baby Dragon
Ice Golem Furnace
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Baby Dragon
Barbarians Bomber Furnace
Barbarians Furnace Bomber Freeze
Barbarians Bomber Furnace
Bomber Arrows Barbarians
Arrows Freeze Bomber Furnace Baby Dragon
Furnace Arrows Baby Dragon Freeze
Arrows Barbarians Ice Golem Baby Dragon
Barbarians Furnace
Bomber Barbarians Ice Golem
Barbarians Bomber Arrows Ice Golem Furnace Baby Dragon Freeze
Arrows Furnace Baby Dragon
Barbarians Furnace Bomber Freeze
Bomber Arrows Barbarians Furnace Baby Dragon Freeze
Barbarians Furnace
Barbarians Furnace Freeze
Barbarians Bomber Arrows Furnace
Arrows Bomber Barbarians Furnace Baby Dragon
Arrows Furnace Baby Dragon Freeze Bomber Barbarians Ice Golem
Barbarians
Bomber Arrows Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Furnace
Bomber Arrows Ice Golem Baby Dragon
Barbarians Ice Golem Furnace
Barbarians Ice Golem
Barbarians
Arrows Furnace Ice Golem Baby Dragon Freeze
Barbarians Ice Golem Furnace
Barbarians
Freeze Barbarians Ice Golem Baby Dragon
Barbarians
Barbarians
Arrows Barbarians
Barbarians Ice Golem
Bomber Barbarians Furnace Baby Dragon
Barbarians Bomber Ice Golem Furnace Baby Dragon Freeze
Arrows Bomber Barbarians Ice Golem Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Ice Golem Freeze
Bomber Arrows Furnace Baby Dragon
Arrows Ice Golem Furnace Baby Dragon Freeze
Bomber Arrows Furnace Baby Dragon
Arrows Ice Golem Baby Dragon Freeze
Arrows
Arrows
Arrows Baby Dragon
Ice Golem Baby Dragon
Arrows Baby Dragon Freeze
Arrows Ice Golem Furnace Baby Dragon
Bomber Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Freeze
Bomber
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Ice Golem Freeze Bomber Furnace Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Ice Golem Furnace Baby Dragon
Freeze
Bomber Arrows
Arrows Freeze
Arrows
Barbarians Freeze
Arrows Baby Dragon
Freeze
Arrows
Baby Dragon
Arrows Bomber Ice Golem Baby Dragon
Arrows
Baby Dragon Freeze
Baby Dragon Freeze

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