My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Mega Minion Prince Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Bomber Mega Minion
Zap
Bomber Prince
Barbarian Barrel
Bomber Tesla Magic Archer
The Log
Bomber Prince
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Mega Minion Prince Magic Archer
Fireball
Bomber Tesla Mega Minion Magic Archer
Poison
Bomber Mega Minion Magic Archer
Lightning
Tesla Mega Minion Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mega Minion Tesla Fireball Magic Archer Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Mega Minion Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince
Arrows
Fireball Mega Minion Prince
Tesla
Mega Minion
Arrows Fireball Electro Giant
Fireball
Arrows Mega Minion Magic Archer
Prince
Bomber Arrows Electro Giant Magic Archer
Electro Giant
Mega Minion Prince
Magic Archer
Fireball Prince

Defense Synergies 0 12

Bomber
Tesla Electro Giant
Arrows
Tesla Mega Minion Fireball Prince
Tesla
Bomber Arrows Mega Minion Fireball Prince Magic Archer
Mega Minion
Arrows Tesla
Fireball
Arrows Tesla
Prince
Arrows Tesla Electro Giant Magic Archer
Electro Giant
Bomber Prince
Magic Archer
Tesla Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Mega Minion Fireball Magic Archer
Bomber Tesla Mega Minion Prince
Tesla Prince Bomber Mega Minion
Tesla Prince Bomber Mega Minion
Bomber Arrows Fireball Prince
Arrows Fireball Bomber Tesla Mega Minion Magic Archer
Tesla Mega Minion Arrows Fireball Magic Archer
Arrows Tesla Fireball Electro Giant Magic Archer
Tesla Prince
Bomber Tesla Prince
Bomber Arrows Tesla Mega Minion Fireball Electro Giant Magic Archer
Arrows Tesla Mega Minion Fireball Magic Archer
Tesla Prince Bomber Fireball
Bomber Fireball Arrows Tesla Mega Minion Prince Magic Archer
Tesla Prince
Tesla Fireball Prince Electro Giant
Tesla Bomber Arrows Fireball Prince
Arrows Tesla Fireball Bomber Mega Minion Prince Magic Archer
Arrows Bomber Tesla Mega Minion Fireball Magic Archer
Tesla Prince
Bomber Arrows Tesla Fireball Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Prince Electro Giant
Fireball Bomber Arrows Tesla Mega Minion Prince Magic Archer
Prince
Prince Tesla Fireball
Tesla Prince
Arrows Fireball Electro Giant Tesla Magic Archer
Prince Tesla Mega Minion Fireball
Tesla Prince
Mega Minion Fireball Prince Magic Archer
Tesla Mega Minion
Tesla Mega Minion Prince
Arrows Fireball Prince Electro Giant
Prince Tesla Fireball
Bomber Tesla Fireball Electro Giant Magic Archer
Tesla Electro Giant Bomber Mega Minion Fireball Prince Magic Archer
Arrows Bomber Tesla Mega Minion Fireball Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Prince
Bomber Fireball Arrows Magic Archer
Arrows Fireball Electro Giant Mega Minion Magic Archer
Bomber Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Prince
Arrows Fireball Prince Magic Archer
Fireball Arrows Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Prince Magic Archer
Bomber Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Mega Minion Fireball Prince Magic Archer
Bomber Arrows Fireball Electro Giant Magic Archer
Fireball Prince Magic Archer
Arrows Fireball
Prince
Arrows Fireball
Arrows Electro Giant Bomber Fireball Magic Archer
Mega Minion
Arrows Fireball Magic Archer
Fireball Arrows Prince Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Electro Giant Magic Archer
Mega Minion Fireball Electro Giant
Mega Minion Fireball
Bomber Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Prince
Arrows Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Arrows Mega Minion Magic Archer
Arrows Fireball
Fireball Mega Minion Prince Magic Archer
Arrows Bomber Fireball Magic Archer
Arrows Fireball Electro Giant
Mega Minion Prince
Electro Giant Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Electro Giant Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: