My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Hunter Bowler Electro Giant Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Hunter Night Witch
The Log
Bomber Hunter
Earthquake
Bomber Elixir Collector
Arrows
Bomber Night Witch
Royal Delivery
Bomber Hunter Bowler Night Witch
Fireball
Bomber Elixir Collector Hunter Bowler Night Witch
Poison
Bomber Elixir Collector Hunter Night Witch
Lightning
Elixir Collector Hunter Bowler Night Witch Archer Queen
Rocket
Elixir Collector Hunter Bowler Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Hunter Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Bowler Electro Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Hunter Night Witch Bowler Archer Queen Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Hunter Night Witch

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Arrows
Bowler Night Witch
Elixir Collector
Hunter
Bowler
Bowler
Arrows Hunter Night Witch
Electro Giant
Archer Queen
Night Witch
Arrows Bowler
Archer Queen
Electro Giant

Defense Synergies 0 3

Bomber
Electro Giant
Arrows
Bowler
Elixir Collector
Hunter
Bowler
Bowler
Arrows Hunter
Electro Giant
Bomber
Night Witch
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber
Hunter Bomber Night Witch
Hunter Bowler Bomber Night Witch
Hunter Night Witch Bomber Bowler
Bomber Arrows Bowler
Arrows Bowler Bomber Hunter Night Witch
Hunter Arrows Night Witch
Bowler Arrows Electro Giant
Hunter Night Witch Archer Queen
Bomber Hunter Bowler Night Witch
Bomber Arrows Hunter Bowler Electro Giant Night Witch
Arrows Hunter Night Witch
Hunter Bowler Night Witch Bomber
Bomber Bowler Arrows Hunter Night Witch
Hunter
Hunter Bowler Electro Giant
Bomber Arrows Hunter Bowler Night Witch
Arrows Bomber Hunter Bowler Night Witch
Arrows Hunter Bomber Bowler
Hunter
Bomber Bowler Arrows Hunter Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Giant
Bomber Arrows Hunter Bowler
Hunter Bowler
Hunter Bowler Night Witch
Hunter Bowler Night Witch
Arrows Electro Giant Hunter
Hunter Bowler Night Witch
Hunter
Hunter Bowler
Arrows Bowler Electro Giant Archer Queen
Bowler Hunter Night Witch
Bomber Bowler Electro Giant
Electro Giant Bomber Hunter Bowler Night Witch Archer Queen
Arrows Bowler Bomber Hunter Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Bomber Arrows Bowler
Arrows Electro Giant Hunter
Bomber Arrows Bowler
Arrows Hunter Bowler
Arrows
Bowler Night Witch
Arrows Bowler
Arrows Archer Queen
Hunter Bowler
Arrows
Arrows
Bomber Arrows Hunter Bowler
Arrows Bowler
Arrows
Bomber Night Witch
Bomber Arrows Hunter Bowler
Bomber Arrows Bowler Electro Giant
Bowler Night Witch
Arrows
Bowler
Arrows
Arrows Electro Giant Bomber Hunter Bowler
Arrows Hunter Bowler
Arrows Bowler
Arrows
Arrows Hunter Electro Giant Night Witch
Electro Giant
Bowler Night Witch
Bomber Arrows Hunter Night Witch
Arrows
Arrows Bowler
Night Witch
Arrows Hunter Archer Queen
Arrows
Hunter Bowler
Arrows Bomber Bowler
Arrows Electro Giant Archer Queen
Archer Queen
Electro Giant Bowler Archer Queen
Archer Queen
Bowler Electro Giant Archer Queen

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