My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Electro Dragon Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Knight Night Witch
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Knight Electro Dragon Night Witch
Fireball
Bomber Electro Dragon Night Witch
Poison
Bomber Electro Dragon Night Witch
Lightning
Knight Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Tornado Fireball Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight
Arrows
Fireball Golem Knight Night Witch
Knight
Bomber Arrows Fireball Electro Dragon Night Witch
Fireball
Arrows Tornado Golem Knight
Tornado
Fireball Electro Dragon Golem Night Witch
Electro Dragon
Golem Knight Tornado
Golem
Bomber Arrows Fireball Electro Dragon Night Witch Tornado
Night Witch
Golem Arrows Knight Tornado

Defense Synergies 3 8

Bomber
Knight Tornado
Arrows
Knight Fireball Tornado
Knight
Bomber Electro Dragon Arrows Fireball Tornado Night Witch
Fireball
Tornado Arrows Knight
Tornado
Fireball Bomber Arrows Knight Electro Dragon
Electro Dragon
Knight Tornado
Golem
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Electro Dragon
Bomber Knight Electro Dragon Night Witch
Tornado Bomber Knight Electro Dragon Night Witch
Night Witch Bomber Knight Electro Dragon
Bomber Arrows Fireball Tornado
Arrows Fireball Tornado Bomber Electro Dragon Night Witch
Tornado Arrows Fireball Electro Dragon Night Witch
Arrows Fireball Electro Dragon
Tornado Night Witch
Knight Tornado Bomber Night Witch
Bomber Arrows Knight Fireball Tornado Electro Dragon Night Witch
Arrows Fireball Tornado Electro Dragon Night Witch
Night Witch Bomber Knight Fireball Electro Dragon
Bomber Fireball Arrows Tornado Electro Dragon Night Witch
Knight
Tornado Fireball
Bomber Arrows Knight Fireball Tornado Electro Dragon Night Witch
Arrows Fireball Bomber Knight Tornado Electro Dragon Night Witch
Arrows Tornado Bomber Knight Fireball Electro Dragon
Tornado
Bomber Arrows Knight Fireball Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Bomber Arrows Knight Electro Dragon
Knight Electro Dragon
Knight Fireball Tornado Night Witch
Knight Night Witch
Arrows Fireball Tornado Electro Dragon
Knight Fireball Night Witch
Knight
Electro Dragon Knight Fireball Tornado
Knight Electro Dragon
Arrows Fireball Tornado
Knight Fireball Night Witch
Bomber Fireball Electro Dragon
Electro Dragon Bomber Knight Fireball Tornado Night Witch
Arrows Bomber Fireball Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Electro Dragon
Arrows Fireball Tornado Electro Dragon
Arrows Fireball Electro Dragon
Arrows Knight Fireball
Bomber Fireball Arrows
Arrows Fireball Tornado Electro Dragon
Bomber Arrows Tornado
Arrows Fireball Tornado Electro Dragon
Arrows Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon Night Witch
Arrows Knight Fireball Tornado Electro Dragon
Fireball Arrows Tornado Electro Dragon
Knight Fireball
Arrows Fireball Electro Dragon
Arrows Fireball
Bomber Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Tornado
Bomber Night Witch
Bomber Arrows Fireball Electro Dragon
Bomber Arrows Fireball Tornado Electro Dragon
Fireball Night Witch
Arrows Fireball Tornado
Tornado
Arrows Fireball Electro Dragon
Arrows Tornado Bomber Fireball Electro Dragon
Arrows Fireball Tornado Electro Dragon
Fireball Arrows Tornado Electro Dragon
Fireball Arrows Tornado
Arrows Fireball Tornado Electro Dragon Night Witch
Electro Dragon Fireball
Fireball Night Witch
Bomber Arrows Fireball Electro Dragon Night Witch
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Electro Dragon Night Witch
Fireball Arrows Tornado Electro Dragon
Arrows Fireball
Fireball Knight Electro Dragon
Arrows Bomber Fireball Electro Dragon
Arrows Fireball Tornado
Electro Dragon
Electro Dragon Fireball Tornado
Fireball Tornado Electro Dragon
Electro Dragon Fireball Tornado

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