My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Bowler Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Little Prince
Zap
Bomber Firecracker Inferno Tower Little Prince
Barbarian Barrel
Bomber Firecracker Inferno Tower Electro Wizard Little Prince
The Log
Bomber Firecracker Hog Rider Little Prince
Earthquake
Bomber Firecracker Hog Rider Inferno Tower
Arrows
Bomber Firecracker Little Prince
Royal Delivery
Bomber Firecracker Hog Rider Bowler Electro Wizard Little Prince
Fireball
Bomber Firecracker Hog Rider Inferno Tower Bowler Electro Wizard Little Prince
Poison
Bomber Firecracker Inferno Tower Electro Wizard Little Prince
Lightning
Inferno Tower Bowler Electro Wizard Little Prince
Rocket
Hog Rider Inferno Tower Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Little Prince Hog Rider Electro Wizard Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Arrows
Hog Rider Bowler
Firecracker
Hog Rider Bowler
Hog Rider
Arrows Firecracker Bomber Bowler Electro Wizard Little Prince
Inferno Tower
Bowler
Arrows Firecracker Hog Rider Electro Wizard Little Prince
Electro Wizard
Hog Rider Bowler
Little Prince
Hog Rider Bowler

Defense Synergies 1 9

Bomber
Electro Wizard
Arrows
Inferno Tower Bowler Little Prince
Firecracker
Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Arrows Firecracker
Bowler
Arrows Electro Wizard Little Prince
Electro Wizard
Inferno Tower Bomber Firecracker Bowler Little Prince
Little Prince
Arrows Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Firecracker Inferno Tower Electro Wizard
Inferno Tower Bomber Firecracker Electro Wizard
Inferno Tower Bowler Bomber Electro Wizard
Inferno Tower Bomber Firecracker Bowler Electro Wizard
Bomber Arrows Firecracker Bowler
Arrows Bowler Bomber Firecracker Electro Wizard
Inferno Tower Electro Wizard Arrows Firecracker Little Prince
Bowler Arrows Inferno Tower Electro Wizard
Inferno Tower
Bomber Firecracker Inferno Tower Bowler Electro Wizard Little Prince
Electro Wizard Bomber Arrows Firecracker Bowler
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Bowler Bomber Electro Wizard
Bomber Bowler Arrows Firecracker Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Bowler Electro Wizard
Bomber Arrows Firecracker Inferno Tower Bowler Electro Wizard
Arrows Bomber Firecracker Bowler Electro Wizard Little Prince
Arrows Bomber Firecracker Bowler Electro Wizard Little Prince
Inferno Tower Electro Wizard
Bomber Bowler Arrows Firecracker Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bowler Electro Wizard
Electro Wizard Bomber Arrows Firecracker Bowler
Inferno Tower Bowler Electro Wizard
Bowler Inferno Tower Electro Wizard
Inferno Tower Bowler
Arrows Firecracker Electro Wizard
Inferno Tower Bowler Electro Wizard
Inferno Tower
Electro Wizard Firecracker Inferno Tower
Inferno Tower
Inferno Tower Bowler
Arrows Bowler Electro Wizard
Bowler Inferno Tower
Bomber Firecracker Bowler
Inferno Tower Electro Wizard Bomber Firecracker Bowler Little Prince
Arrows Bowler Bomber Firecracker Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Bowler Electro Wizard
Arrows
Arrows Firecracker
Bomber Arrows Firecracker Bowler
Arrows Firecracker
Bomber Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Bowler Electro Wizard
Firecracker Arrows Bowler Electro Wizard
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Bomber
Bomber Arrows Firecracker Bowler Electro Wizard
Bomber Arrows Firecracker Bowler Little Prince
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Bomber Bowler Little Prince
Arrows Firecracker Bowler Electro Wizard
Arrows Bowler
Arrows Firecracker
Arrows Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker
Bowler
Bomber Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Bowler Electro Wizard
Arrows Bomber Firecracker Bowler
Arrows
Firecracker
Firecracker Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard Little Prince

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