My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Electro Dragon Golem Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Inferno Dragon
Giant Snowball
Bomber Archers Electro Dragon Inferno Dragon
Zap
Bomber Archers Inferno Dragon
Barbarian Barrel
Bomber Archers
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Battle Healer Electro Dragon Inferno Dragon
Fireball
Bomber Archers Battle Healer Electro Dragon Inferno Dragon
Poison
Bomber Archers Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Inferno Dragon Monk
Rocket
Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Tornado Battle Healer Inferno Dragon Electro Dragon Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Tornado Battle Healer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Battle Healer Monk
Archers
Battle Healer Electro Dragon Golem Inferno Dragon
Battle Healer
Archers Electro Dragon Inferno Dragon Bomber Tornado Golem
Tornado
Battle Healer Electro Dragon Golem
Electro Dragon
Battle Healer Golem Archers Tornado Inferno Dragon
Golem
Bomber Electro Dragon Archers Battle Healer Tornado
Inferno Dragon
Battle Healer Archers Electro Dragon
Monk
Bomber

Defense Synergies 2 7

Bomber
Tornado
Archers
Battle Healer Tornado
Battle Healer
Electro Dragon Inferno Dragon Archers Tornado
Tornado
Bomber Archers Battle Healer Electro Dragon Inferno Dragon
Electro Dragon
Battle Healer Tornado Inferno Dragon
Golem
Inferno Dragon
Battle Healer Tornado Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon
Inferno Dragon Bomber Battle Healer Electro Dragon Monk
Tornado Bomber Archers Electro Dragon Inferno Dragon
Inferno Dragon Bomber Electro Dragon Monk
Bomber Battle Healer Tornado Monk
Tornado Bomber Archers Electro Dragon
Tornado Inferno Dragon Archers Electro Dragon
Battle Healer Electro Dragon Monk
Inferno Dragon Tornado
Tornado Bomber Archers Battle Healer
Archers Bomber Tornado Electro Dragon
Inferno Dragon Archers Tornado Electro Dragon
Bomber Battle Healer Electro Dragon
Bomber Tornado Electro Dragon
Inferno Dragon
Tornado Monk Inferno Dragon
Bomber Tornado Electro Dragon
Bomber Archers Battle Healer Tornado Electro Dragon
Tornado Bomber Archers Battle Healer Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Bomber Archers Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer
Bomber Archers Battle Healer Electro Dragon Inferno Dragon Monk
Battle Healer Electro Dragon
Battle Healer Tornado Monk
Battle Healer Inferno Dragon
Archers Tornado Electro Dragon Monk
Archers Battle Healer
Battle Healer Inferno Dragon
Electro Dragon Tornado Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Electro Dragon
Monk Tornado
Bomber Archers Electro Dragon
Electro Dragon Bomber Archers Battle Healer Tornado Inferno Dragon Monk
Bomber Archers Battle Healer Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Tornado Electro Dragon
Electro Dragon
Bomber
Tornado Electro Dragon Monk
Bomber Archers Tornado
Tornado Electro Dragon
Monk Tornado Electro Dragon
Tornado Electro Dragon
Monk Tornado Electro Dragon
Monk Archers Tornado Electro Dragon
Electro Dragon Monk
Bomber Electro Dragon
Electro Dragon
Monk Tornado
Bomber
Bomber Archers Electro Dragon Monk
Bomber Tornado Electro Dragon Monk
Monk
Tornado
Tornado Monk
Electro Dragon Monk
Tornado Bomber Electro Dragon
Inferno Dragon
Tornado Electro Dragon Monk
Tornado Electro Dragon Monk
Tornado
Archers Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon
Electro Dragon Monk
Monk
Archers Electro Dragon
Archers Tornado Electro Dragon Monk
Electro Dragon
Bomber Electro Dragon
Monk Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Monk

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