My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Skeleton Barrel Goblin Cage Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Barrel Giant Guards
Giant Snowball
Fire Spirit Bomber Archers Skeleton Barrel Guards
Zap
Fire Spirit Bomber Archers Skeleton Barrel Guards
Barbarian Barrel
Fire Spirit Bomber Archers Skeleton Barrel Goblin Cage Guards
The Log
Fire Spirit Bomber Archers Skeleton Barrel Goblin Cage Guards
Earthquake
Bomber Archers Goblin Cage Guards
Arrows
Fire Spirit Bomber Archers Skeleton Barrel Guards
Royal Delivery
Fire Spirit Bomber Archers Skeleton Barrel Goblin Cage Guards
Fireball
Bomber Archers Skeleton Barrel Goblin Cage
Poison
Bomber Archers Skeleton Barrel Goblin Cage Guards
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Arrows Skeleton Barrel Guards Goblin Cage Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Arrows

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Goblin Cage Giant
Bomber
Giant Skeleton Barrel Goblin Cage
Archers
Arrows Skeleton Barrel Goblin Cage Giant
Arrows
Giant Archers Skeleton Barrel
Skeleton Barrel
Fire Spirit Bomber Archers Arrows Goblin Cage Giant Guards
Goblin Cage
Fire Spirit Bomber Archers Skeleton Barrel Giant
Giant
Bomber Arrows Fire Spirit Archers Skeleton Barrel Goblin Cage Guards
Guards
Skeleton Barrel Giant

Defense Synergies 0 5

Fire Spirit
Bomber
Goblin Cage Guards
Archers
Goblin Cage Guards
Arrows
Skeleton Barrel
Goblin Cage
Bomber Archers Guards
Giant
Guards
Bomber Archers Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Goblin Cage
Bomber Goblin Cage
Goblin Cage Fire Spirit Bomber Archers
Goblin Cage Bomber Guards
Bomber Arrows Goblin Cage
Arrows Fire Spirit Bomber Archers Guards
Fire Spirit Archers Arrows Goblin Cage
Arrows Skeleton Barrel Goblin Cage
Goblin Cage
Guards Fire Spirit Bomber Archers
Archers Guards Bomber Arrows
Arrows Archers
Goblin Cage Fire Spirit Bomber Guards
Fire Spirit Bomber Arrows Goblin Cage Guards
Goblin Cage
Goblin Cage
Bomber Arrows Goblin Cage
Fire Spirit Arrows Goblin Cage Bomber Archers Guards
Arrows Goblin Cage Fire Spirit Bomber Archers Guards
Goblin Cage
Bomber Fire Spirit Archers Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Goblin Cage
Bomber Archers Arrows Skeleton Barrel
Guards Goblin Cage
Guards Goblin Cage
Goblin Cage Guards
Fire Spirit Arrows Archers Skeleton Barrel
Guards Archers Goblin Cage
Goblin Cage
Goblin Cage
Goblin Cage Guards
Goblin Cage Guards
Arrows Goblin Cage Guards
Goblin Cage Guards
Bomber Archers Goblin Cage
Guards Bomber Archers Goblin Cage
Arrows Bomber Archers Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Guards
Bomber Fire Spirit Arrows
Arrows Fire Spirit Skeleton Barrel
Fire Spirit Bomber Archers Arrows
Arrows Fire Spirit Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Guards
Arrows Skeleton Barrel
Fire Spirit Archers Arrows
Fire Spirit Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Bomber
Fire Spirit Bomber Archers Arrows Skeleton Barrel
Fire Spirit Bomber Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Fire Spirit Bomber
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Fire Spirit Archers Arrows
Skeleton Barrel Guards
Bomber Arrows
Arrows
Arrows
Skeleton Barrel Fire Spirit Archers Guards
Fire Spirit Archers Arrows
Arrows
Arrows Bomber Skeleton Barrel
Arrows
Guards
Skeleton Barrel

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