My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram
Giant Snowball
Bomber Archers Musketeer Battle Ram
Zap
Bomber Archers Battle Ram
Barbarian Barrel
Bomber Archers Knight Musketeer Battle Ram
The Log
Bomber Archers Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Bomber Archers Musketeer Battle Ram
Poison
Bomber Archers Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Fireball Mini P.E.K.K.A Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Battle Ram
Archers
Knight Arrows Mini P.E.K.K.A Battle Ram
Arrows
Fireball Archers Knight Mini P.E.K.K.A Battle Ram
Knight
Archers Musketeer Battle Ram Bomber Arrows Fireball
Fireball
Arrows Knight Battle Ram
Mini P.E.K.K.A
Bomber Archers Arrows Musketeer
Musketeer
Knight Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Bomber Archers Arrows Fireball Musketeer

Defense Synergies 3 10

Bomber
Knight Mini P.E.K.K.A
Archers
Knight Mini P.E.K.K.A
Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Bomber Archers Musketeer Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Archers Arrows Knight Fireball Musketeer
Musketeer
Knight Fireball Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer
Mini P.E.K.K.A Bomber Knight Musketeer
Mini P.E.K.K.A Bomber Archers Knight Musketeer
Mini P.E.K.K.A Bomber Knight Musketeer
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Archers Musketeer
Musketeer Archers Arrows Fireball
Arrows Fireball Musketeer
Mini P.E.K.K.A Musketeer
Knight Bomber Archers Mini P.E.K.K.A Musketeer
Archers Bomber Arrows Knight Fireball Musketeer
Arrows Musketeer Archers Fireball
Mini P.E.K.K.A Bomber Knight Fireball Musketeer
Bomber Fireball Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Bomber Arrows Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Bomber Archers Knight Musketeer
Arrows Bomber Archers Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bomber Archers Arrows Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Bomber Archers Arrows Knight Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Archers Musketeer
Mini P.E.K.K.A Archers Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A
Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Knight Fireball
Bomber Archers Fireball Musketeer
Bomber Archers Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Bomber Archers Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Musketeer
Bomber Archers Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer
Fireball Archers Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Fireball Musketeer
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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