My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Tesla Elixir Golem Bomb Tower Witch Giant Skeleton
The Log
Elixir Golem Hog Rider Witch Giant Skeleton
Earthquake
Tesla Elixir Golem Bomb Tower Hog Rider Witch
Arrows
Witch
Royal Delivery
Elixir Golem Hog Rider Witch Giant Skeleton
Fireball
Tesla Elixir Golem Bomb Tower Hog Rider Witch
Poison
Elixir Golem Bomb Tower Witch
Lightning
Tesla Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Elixir Golem Tornado Tesla Bomb Tower Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Elixir Golem Tornado Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Earthquake
Elixir Golem Hog Rider Tornado Giant Skeleton
Elixir Golem
Earthquake Hog Rider Tornado Witch
Bomb Tower
Hog Rider
Earthquake Elixir Golem Tornado Witch Giant Skeleton
Tornado
Earthquake Elixir Golem Hog Rider Witch Giant Skeleton
Witch
Elixir Golem Hog Rider Tornado Giant Skeleton
Giant Skeleton
Earthquake Hog Rider Tornado Witch

Defense Synergies 1 7

Tesla
Earthquake Tornado
Earthquake
Tesla Bomb Tower Tornado
Elixir Golem
Bomb Tower
Tornado Earthquake
Hog Rider
Tornado
Bomb Tower Tesla Earthquake Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla
Bomb Tower Tesla Witch
Tesla Bomb Tower Tornado Witch Giant Skeleton
Tesla Bomb Tower Witch
Earthquake Bomb Tower Tornado Giant Skeleton
Tornado Tesla Earthquake Bomb Tower
Tesla Tornado Bomb Tower Witch
Earthquake Tesla Bomb Tower Giant Skeleton
Tesla Witch Bomb Tower Tornado
Tornado Tesla Giant Skeleton
Witch Tesla Earthquake Bomb Tower Tornado Giant Skeleton
Tesla Tornado Witch
Tesla Bomb Tower Earthquake Witch Giant Skeleton
Bomb Tower Tesla Earthquake Tornado Witch
Tesla Bomb Tower
Bomb Tower Tornado Tesla
Tesla Bomb Tower Tornado Witch
Tesla Bomb Tower Tornado Witch
Earthquake Bomb Tower Tornado Witch Tesla Giant Skeleton
Tesla Bomb Tower Tornado
Tesla Earthquake Bomb Tower Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Giant Skeleton
Tesla Bomb Tower
Giant Skeleton Bomb Tower Witch
Giant Skeleton Tesla Tornado
Giant Skeleton Tesla Witch
Tesla Bomb Tower Tornado Witch
Tesla Bomb Tower Witch Giant Skeleton
Giant Skeleton Tesla Bomb Tower
Giant Skeleton Bomb Tower Tornado Witch
Witch Tesla
Tesla Bomb Tower Witch Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Tesla Bomb Tower Witch
Tesla Bomb Tower Witch
Tesla Witch Bomb Tower Tornado Giant Skeleton
Tesla Earthquake Bomb Tower Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Tornado
Earthquake Giant Skeleton
Earthquake Giant Skeleton
Earthquake
Tornado Witch
Earthquake Tornado Witch
Earthquake Tornado
Tornado
Tornado
Earthquake Tornado
Tornado
Earthquake
Earthquake
Earthquake
Earthquake Witch
Earthquake
Earthquake Tornado
Earthquake
Earthquake Tornado Witch
Earthquake Giant Skeleton
Tornado
Tornado
Earthquake
Earthquake Tornado Witch
Witch
Earthquake Tornado Witch
Tornado Witch
Tornado
Tornado Witch
Witch
Earthquake
Giant Skeleton
Earthquake
Earthquake Witch
Tornado Witch
Earthquake
Tornado Giant Skeleton
Tornado Witch Giant Skeleton
Tornado Witch
Tornado Witch Giant Skeleton

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