My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Dark Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Princess
Zap
Dark Prince Princess Sparky
Barbarian Barrel
Wizard Dark Prince Princess Electro Wizard Sparky
The Log
Dark Prince Princess Sparky
Earthquake
Arrows
Princess
Royal Delivery
Battle Healer Wizard Dark Prince P.E.K.K.A Princess Electro Wizard Sparky
Fireball
Battle Healer Wizard Princess Electro Wizard Sparky
Poison
Battle Healer Wizard Princess Electro Wizard Sparky
Lightning
Battle Healer Wizard Dark Prince Electro Wizard Sparky
Rocket
Battle Healer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Poison Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Dark Prince Poison P.E.K.K.A Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Battle Healer Dark Prince Poison Electro Wizard Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Battle Healer Dark Prince Poison

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Dark Prince Poison Princess Electro Wizard Sparky
Wizard
Dark Prince P.E.K.K.A Sparky
Dark Prince
Battle Healer Wizard Poison Princess Electro Wizard Sparky
Poison
P.E.K.K.A Battle Healer Dark Prince
P.E.K.K.A
Poison Electro Wizard Wizard Princess
Princess
Battle Healer Dark Prince P.E.K.K.A Sparky
Electro Wizard
P.E.K.K.A Battle Healer Dark Prince Sparky
Sparky
Battle Healer Wizard Dark Prince Princess Electro Wizard

Defense Synergies 0 15

Battle Healer
Dark Prince Poison Princess Electro Wizard Sparky
Wizard
Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Battle Healer Wizard Poison Princess Electro Wizard
Poison
Battle Healer Dark Prince Electro Wizard Sparky
P.E.K.K.A
Wizard Princess Electro Wizard
Princess
Battle Healer Dark Prince P.E.K.K.A
Electro Wizard
Battle Healer Wizard Dark Prince Poison P.E.K.K.A
Sparky
Battle Healer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Battle Healer Dark Prince Electro Wizard
P.E.K.K.A Sparky Dark Prince Electro Wizard
P.E.K.K.A Sparky Dark Prince Electro Wizard
Battle Healer Dark Prince Poison P.E.K.K.A Princess Sparky
Dark Prince Electro Wizard
Electro Wizard Wizard Poison Princess
Battle Healer Poison P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Princess
Battle Healer Dark Prince Electro Wizard Sparky
Poison Electro Wizard Wizard Dark Prince Princess
Wizard Poison Princess Electro Wizard
P.E.K.K.A Sparky Battle Healer Wizard Dark Prince Electro Wizard
Wizard Sparky Dark Prince Poison P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Dark Prince Poison P.E.K.K.A Electro Wizard
Battle Healer Wizard Dark Prince Electro Wizard
Wizard Poison Battle Healer Dark Prince Princess Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Wizard Dark Prince Battle Healer Poison P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Dark Prince P.E.K.K.A Electro Wizard Sparky
Poison Electro Wizard Battle Healer Wizard
P.E.K.K.A Battle Healer Dark Prince Electro Wizard Sparky
Dark Prince P.E.K.K.A Battle Healer Electro Wizard Sparky
P.E.K.K.A Battle Healer Dark Prince Sparky
Wizard Poison Princess Electro Wizard
Dark Prince P.E.K.K.A Sparky Battle Healer Electro Wizard
P.E.K.K.A Battle Healer Dark Prince Sparky
P.E.K.K.A Electro Wizard Dark Prince Poison Sparky
P.E.K.K.A Sparky
P.E.K.K.A Dark Prince Sparky
P.E.K.K.A Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Wizard Sparky
Wizard Princess Sparky
Electro Wizard Sparky Battle Healer Dark Prince Poison P.E.K.K.A
Poison Battle Healer Wizard Dark Prince P.E.K.K.A Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Sparky
Poison Princess Electro Wizard
Poison Sparky
Dark Prince Poison Sparky
Wizard Poison Dark Prince Sparky
Wizard Poison Princess
Wizard Poison Princess Sparky
Poison Wizard Princess
Poison Wizard
Poison Electro Wizard Sparky
Poison Wizard Dark Prince Princess Electro Wizard Sparky
Poison Wizard Princess
Poison Princess Sparky
Poison Princess
Princess Poison Sparky
Wizard Poison Princess Sparky
Wizard Poison Princess Sparky
Poison Sparky
Sparky
Wizard Dark Prince Poison Princess Electro Wizard Sparky
Wizard Poison Princess
Poison Sparky
Wizard Poison Princess
Sparky
Poison
Poison Wizard Dark Prince Princess Sparky
Poison Wizard Princess Electro Wizard Sparky
Wizard Poison Princess Sparky
Poison Sparky
Poison Wizard Princess Electro Wizard Sparky
Electro Wizard Wizard Poison
Sparky
Poison Wizard Sparky
Poison Princess Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Poison Princess Sparky
Electro Wizard Dark Prince Princess
Poison Wizard Princess Electro Wizard
Poison Wizard Dark Prince Princess Electro Wizard Sparky
Wizard Poison Princess
Poison Sparky
Dark Prince P.E.K.K.A Sparky
Poison Princess Electro Wizard Sparky
Poison Princess Electro Wizard
Poison Dark Prince Princess Electro Wizard Sparky

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