My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Lumberjack Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Electro Dragon Lumberjack
Zap
Witch
Barbarian Barrel
Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Healer Witch Electro Dragon Lumberjack Mother Witch
Fireball
Battle Healer Witch Electro Dragon Lumberjack Mother Witch
Poison
Battle Healer Witch Electro Dragon Mother Witch
Lightning
Battle Healer Witch Electro Dragon Lumberjack Mother Witch Monk
Rocket
Battle Healer Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Battle Healer Lumberjack Mother Witch Witch Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Battle Healer Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Healer
Electro Dragon Mirror Tornado Witch Lumberjack
Mirror
Battle Healer Tornado Lumberjack
Tornado
Battle Healer Mirror Witch Electro Dragon
Witch
Battle Healer Tornado Lumberjack
Electro Dragon
Battle Healer Tornado Mother Witch
Lumberjack
Battle Healer Mirror Witch
Mother Witch
Electro Dragon
Monk

Defense Synergies 3 13

Battle Healer
Mirror Electro Dragon Tornado Witch Lumberjack Mother Witch
Mirror
Battle Healer Tornado Electro Dragon Lumberjack
Tornado
Mirror Battle Healer Witch Electro Dragon Mother Witch
Witch
Battle Healer Tornado Electro Dragon Lumberjack
Electro Dragon
Battle Healer Mirror Tornado Witch Lumberjack
Lumberjack
Battle Healer Mirror Witch Electro Dragon Mother Witch
Mother Witch
Battle Healer Tornado Lumberjack
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Lumberjack Battle Healer Witch Electro Dragon Monk
Tornado Witch Lumberjack Electro Dragon
Witch Lumberjack Electro Dragon Monk
Battle Healer Tornado Lumberjack Monk
Tornado Electro Dragon Lumberjack Mother Witch
Tornado Witch Electro Dragon
Battle Healer Electro Dragon Monk
Witch Tornado Lumberjack
Tornado Battle Healer Lumberjack
Witch Mother Witch Tornado Electro Dragon Lumberjack
Tornado Witch Electro Dragon
Lumberjack Battle Healer Witch Electro Dragon
Tornado Witch Electro Dragon Lumberjack
Lumberjack
Tornado Monk Lumberjack
Tornado Witch Electro Dragon Lumberjack
Battle Healer Tornado Witch Electro Dragon Lumberjack
Tornado Witch Battle Healer Electro Dragon Lumberjack Mother Witch
Tornado Lumberjack
Battle Healer Witch Electro Dragon Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Witch
Battle Healer Electro Dragon Lumberjack Monk
Lumberjack Battle Healer Witch Electro Dragon
Lumberjack Battle Healer Tornado Monk
Battle Healer Witch Lumberjack
Mother Witch Tornado Witch Electro Dragon Monk
Battle Healer Witch Lumberjack
Battle Healer Lumberjack
Electro Dragon Tornado Witch Monk
Witch
Witch Electro Dragon Lumberjack
Monk Tornado
Witch Lumberjack
Witch Electro Dragon
Witch Electro Dragon Battle Healer Tornado Lumberjack Monk
Battle Healer Witch Electro Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Tornado Electro Dragon
Electro Dragon
Mother Witch Tornado Witch Electro Dragon Monk
Tornado Witch
Tornado Electro Dragon
Monk Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Monk Tornado Electro Dragon
Monk Tornado Electro Dragon
Electro Dragon Monk
Witch Electro Dragon
Electro Dragon
Monk Tornado
Electro Dragon Monk
Tornado Witch Electro Dragon Mother Witch Monk
Monk
Tornado
Tornado Monk
Electro Dragon Monk
Tornado Mother Witch Witch Electro Dragon
Witch
Tornado Witch Electro Dragon Monk
Tornado Witch Electro Dragon Monk
Tornado
Tornado Witch Electro Dragon Mother Witch
Electro Dragon Witch
Electro Dragon
Electro Dragon Monk
Monk
Witch Electro Dragon
Tornado Witch Electro Dragon Monk
Electro Dragon Lumberjack
Electro Dragon
Monk Tornado
Electro Dragon
Electro Dragon Tornado Witch
Tornado Witch Electro Dragon
Electro Dragon Tornado Witch Monk

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