My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Miner
Giant Snowball
Bats Flying Machine Baby Dragon Witch Miner Princess
Zap
Bats Flying Machine Witch Princess
Barbarian Barrel
Elite Barbarians Witch Princess
The Log
Elite Barbarians Witch Princess
Earthquake
Witch
Arrows
Bats Flying Machine Witch Princess
Royal Delivery
Bats Elite Barbarians Flying Machine Baby Dragon Witch Miner Princess
Fireball
Elite Barbarians Flying Machine Baby Dragon Witch Princess
Poison
Bats Flying Machine Witch Princess
Lightning
Elite Barbarians Baby Dragon Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Miner Princess Flying Machine Baby Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Miner Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Elite Barbarians Flying Machine Rage Baby Dragon
Elite Barbarians
Rage Bats
Flying Machine
Bats Baby Dragon
Rage
Elite Barbarians Witch Bats
Baby Dragon
Bats Flying Machine Witch Miner
Witch
Rage Baby Dragon Miner
Miner
Bats Baby Dragon Witch
Princess

Defense Synergies 0 3

Bats
Baby Dragon
Elite Barbarians
Flying Machine
Baby Dragon
Rage
Baby Dragon
Bats Flying Machine Witch
Witch
Baby Dragon
Miner
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Elite Barbarians Bats Flying Machine Witch
Witch Bats Elite Barbarians
Elite Barbarians Witch Bats
Elite Barbarians Princess
Bats Flying Machine Baby Dragon
Bats Flying Machine Baby Dragon Witch Princess
Flying Machine Baby Dragon
Witch Elite Barbarians Princess
Elite Barbarians Miner
Bats Witch Flying Machine Baby Dragon Princess
Bats Flying Machine Baby Dragon Witch Princess
Bats Elite Barbarians Flying Machine Witch
Bats Baby Dragon Witch Princess
Elite Barbarians
Elite Barbarians
Bats Elite Barbarians Witch
Bats Elite Barbarians Flying Machine Baby Dragon Witch
Baby Dragon Witch Bats Flying Machine Princess
Elite Barbarians
Bats Elite Barbarians Flying Machine Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Elite Barbarians Flying Machine Baby Dragon Miner
Bats Elite Barbarians Witch
Bats Elite Barbarians
Elite Barbarians Witch
Bats Flying Machine Baby Dragon Witch Princess
Bats Elite Barbarians Flying Machine Witch
Elite Barbarians
Bats Elite Barbarians Flying Machine Baby Dragon Witch
Witch
Bats Elite Barbarians Flying Machine Witch
Elite Barbarians
Elite Barbarians Witch
Flying Machine Baby Dragon Witch Princess
Elite Barbarians Witch Bats Flying Machine Baby Dragon
Bats Elite Barbarians Flying Machine Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine Baby Dragon
Flying Machine Baby Dragon Miner Princess
Flying Machine Baby Dragon Miner
Flying Machine
Baby Dragon
Bats Flying Machine Baby Dragon Witch Princess
Flying Machine Baby Dragon Witch Princess
Flying Machine Baby Dragon Princess
Miner Flying Machine
Bats Elite Barbarians
Miner Flying Machine Princess
Flying Machine Baby Dragon Princess
Flying Machine Elite Barbarians Baby Dragon Miner Princess
Flying Machine Baby Dragon Princess
Princess Elite Barbarians Flying Machine Baby Dragon
Flying Machine Baby Dragon Witch Princess
Flying Machine Baby Dragon Princess
Bats
Flying Machine Baby Dragon Princess
Flying Machine Baby Dragon Witch Miner Princess
Baby Dragon
Princess
Flying Machine Baby Dragon
Baby Dragon Witch Princess
Witch
Miner Flying Machine Baby Dragon Witch Princess
Flying Machine Baby Dragon Witch Miner Princess
Miner Baby Dragon
Elite Barbarians Bats Flying Machine Baby Dragon Witch Princess
Bats Flying Machine Witch
Elite Barbarians
Miner
Princess
Princess
Bats Flying Machine Witch Princess
Flying Machine Baby Dragon Witch Princess
Miner Flying Machine Baby Dragon Princess
Flying Machine Baby Dragon Princess
Elite Barbarians Flying Machine
Bats Elite Barbarians Flying Machine Baby Dragon Witch Princess
Bats Flying Machine Witch Princess
Flying Machine Baby Dragon Witch Miner Princess

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