My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Elite Barbarians Hog Rider Wizard Baby Dragon
Poison
Bats Wizard
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Valkyrie Hog Rider Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Elite Barbarians Baby Dragon
Elite Barbarians
Valkyrie Bats Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Elite Barbarians Baby Dragon The Log
Valkyrie
Bats Elite Barbarians Hog Rider Wizard Baby Dragon
Hog Rider
Bats Fireball Valkyrie The Log Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Hog Rider
Baby Dragon
Bats Fireball Valkyrie Hog Rider
The Log
Hog Rider Elite Barbarians Fireball

Defense Synergies 2 11

Bats
Valkyrie Baby Dragon The Log
Elite Barbarians
Valkyrie Wizard The Log
Fireball
The Log Valkyrie
Valkyrie
Elite Barbarians Bats Fireball Wizard Baby Dragon The Log
Hog Rider
Wizard
Elite Barbarians Valkyrie The Log
Baby Dragon
Bats Valkyrie The Log
The Log
Fireball Bats Elite Barbarians Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Bats Valkyrie The Log
Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Bats Valkyrie Baby Dragon
Bats Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon The Log
Elite Barbarians
Elite Barbarians Valkyrie
Bats Valkyrie Fireball Wizard Baby Dragon The Log
Bats Fireball Wizard Baby Dragon
Bats Elite Barbarians Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Bats Baby Dragon The Log
Elite Barbarians
Elite Barbarians Fireball The Log
Wizard Bats Elite Barbarians Fireball Valkyrie
Fireball Bats Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Bats Fireball
Elite Barbarians
Valkyrie Wizard Bats Elite Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Bats Elite Barbarians Valkyrie The Log
Valkyrie Bats Elite Barbarians Fireball The Log
Elite Barbarians Valkyrie
Fireball Wizard Bats Baby Dragon
Bats Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Bats Elite Barbarians Fireball Valkyrie Baby Dragon The Log
Bats Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Elite Barbarians Bats Fireball Valkyrie Baby Dragon The Log
Bats Valkyrie Elite Barbarians Fireball Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie Baby Dragon The Log
Fireball Wizard Bats Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Bats Elite Barbarians Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Bats
Fireball Wizard Baby Dragon The Log
Fireball Valkyrie Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Wizard Baby Dragon
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Elite Barbarians Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Fireball
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Valkyrie Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log

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