My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Witch Princess
Zap
Bats Inferno Tower Goblin Barrel Witch Princess
Barbarian Barrel
Elite Barbarians Inferno Tower Goblin Barrel Witch Princess
The Log
Elite Barbarians Hog Rider Goblin Barrel Witch Princess
Earthquake
Hog Rider Inferno Tower Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch Princess
Royal Delivery
Bats Elite Barbarians Hog Rider Goblin Barrel Witch Princess
Fireball
Elite Barbarians Hog Rider Inferno Tower Goblin Barrel Witch Princess
Poison
Bats Inferno Tower Witch Princess
Lightning
Elite Barbarians Inferno Tower Witch
Rocket
Elite Barbarians Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Princess Fireball Hog Rider Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Princess Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Goblin Barrel
Elite Barbarians
Bats Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Princess
Hog Rider
Bats Fireball Elite Barbarians Goblin Barrel Witch Princess
Inferno Tower
Goblin Barrel
Bats Hog Rider Princess
Witch
Hog Rider
Princess
Fireball Hog Rider Goblin Barrel

Defense Synergies 0 4

Bats
Inferno Tower
Elite Barbarians
Fireball
Inferno Tower Princess
Hog Rider
Inferno Tower
Bats Fireball Princess
Goblin Barrel
Witch
Princess
Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Elite Barbarians Inferno Tower Bats Witch
Inferno Tower Witch Bats Elite Barbarians
Elite Barbarians Inferno Tower Witch Bats
Elite Barbarians Fireball Princess
Fireball Bats
Bats Inferno Tower Fireball Witch Princess
Fireball Inferno Tower
Inferno Tower Witch Elite Barbarians Princess
Elite Barbarians Inferno Tower
Bats Witch Fireball Princess
Inferno Tower Bats Fireball Witch Princess
Inferno Tower Bats Elite Barbarians Fireball Witch
Fireball Bats Witch Princess
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball
Bats Elite Barbarians Fireball Inferno Tower Witch
Fireball Bats Elite Barbarians Witch
Witch Bats Fireball Princess
Elite Barbarians Inferno Tower
Bats Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower Witch
Fireball Elite Barbarians
Bats Elite Barbarians Inferno Tower Witch
Bats Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Witch
Fireball Bats Witch Princess
Bats Elite Barbarians Fireball Inferno Tower Witch
Inferno Tower Elite Barbarians
Bats Elite Barbarians Fireball Inferno Tower Witch
Inferno Tower Witch
Bats Elite Barbarians Inferno Tower Witch
Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower Witch
Fireball Witch Princess
Elite Barbarians Inferno Tower Witch Bats Fireball
Bats Elite Barbarians Fireball Inferno Tower Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball
Fireball Bats Witch Princess
Witch Princess
Fireball Princess
Fireball
Bats Elite Barbarians Fireball
Fireball Princess
Fireball Princess
Elite Barbarians Fireball Princess
Fireball Princess
Princess Elite Barbarians Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Bats
Fireball Princess
Fireball Witch Princess
Fireball
Fireball Princess
Fireball
Fireball Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Elite Barbarians Bats Fireball Witch Princess
Bats Fireball Witch
Elite Barbarians Fireball
Fireball
Fireball Princess
Fireball Princess
Bats Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Princess
Fireball Princess
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess

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