My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Phoenix
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie
The Log
Elite Barbarians Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Elixir Golem Valkyrie
Fireball
Elite Barbarians Elixir Golem
Poison
Bats Elixir Golem Phoenix
Lightning
Elite Barbarians Valkyrie Phoenix
Rocket
Elite Barbarians Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Elixir Golem Fireball Valkyrie Phoenix Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Elixir Golem Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Elixir Golem
Elite Barbarians
Valkyrie Bats Fireball Golden Knight
Elixir Golem
Bats Fireball Mirror
Fireball
Mirror Elite Barbarians Elixir Golem Golden Knight
Valkyrie
Bats Elite Barbarians
Mirror
Fireball Phoenix Elixir Golem
Phoenix
Mirror
Golden Knight
Elite Barbarians Fireball

Defense Synergies 2 6

Bats
Valkyrie Golden Knight
Elite Barbarians
Valkyrie Golden Knight
Elixir Golem
Fireball
Mirror Valkyrie Golden Knight
Valkyrie
Elite Barbarians Bats Fireball Mirror
Mirror
Fireball Valkyrie
Phoenix
Golden Knight
Bats Elite Barbarians Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Golden Knight
Elite Barbarians Bats Valkyrie Phoenix
Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Valkyrie Phoenix
Elite Barbarians Fireball Valkyrie
Fireball Bats Valkyrie
Bats Fireball Phoenix
Fireball Valkyrie Phoenix Golden Knight
Elite Barbarians Phoenix
Elite Barbarians Valkyrie Phoenix
Bats Valkyrie Fireball
Bats Fireball Phoenix
Bats Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Bats Golden Knight
Elite Barbarians Phoenix
Elite Barbarians Fireball
Bats Elite Barbarians Fireball Valkyrie
Fireball Bats Elite Barbarians Valkyrie Golden Knight
Valkyrie Bats Fireball
Elite Barbarians Phoenix
Valkyrie Bats Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Phoenix
Bats Elite Barbarians Valkyrie Golden Knight
Valkyrie Bats Elite Barbarians Fireball Phoenix
Elite Barbarians Valkyrie Phoenix
Fireball Bats
Bats Elite Barbarians Fireball Valkyrie Phoenix
Elite Barbarians Valkyrie Phoenix
Bats Elite Barbarians Fireball Valkyrie Phoenix
Phoenix
Bats Elite Barbarians Valkyrie Phoenix Golden Knight
Elite Barbarians Fireball Valkyrie Phoenix
Elite Barbarians Fireball Valkyrie Golden Knight
Fireball Valkyrie
Elite Barbarians Phoenix Bats Fireball Valkyrie Golden Knight
Bats Valkyrie Elite Barbarians Fireball Phoenix Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Golden Knight
Fireball Golden Knight
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Bats
Fireball
Fireball Golden Knight
Bats Elite Barbarians Fireball
Fireball Valkyrie Golden Knight
Fireball
Elite Barbarians Fireball Golden Knight
Fireball
Elite Barbarians Fireball
Fireball Golden Knight
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Golden Knight
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball Golden Knight
Fireball Golden Knight
Fireball Golden Knight
Elite Barbarians Bats Fireball
Bats Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Bats Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Golden Knight
Bats Fireball
Fireball Golden Knight

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