My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Baby Dragon Dark Prince Prince Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Baby Dragon Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Dark Prince Prince
Giant Snowball
Bats Baby Dragon Princess
Zap
Bats Dark Prince Prince Princess
Barbarian Barrel
Elite Barbarians Elixir Golem Dark Prince Princess Ice Wizard
The Log
Elite Barbarians Elixir Golem Dark Prince Prince Princess
Earthquake
Elixir Golem
Arrows
Bats Princess
Royal Delivery
Bats Elite Barbarians Elixir Golem Baby Dragon Dark Prince Prince Princess Ice Wizard
Fireball
Elite Barbarians Elixir Golem Baby Dragon Princess Ice Wizard
Poison
Bats Elixir Golem Princess Ice Wizard
Lightning
Elite Barbarians Baby Dragon Dark Prince Prince Ice Wizard
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Baby Dragon Dark Prince Prince Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Princess Ice Wizard Baby Dragon Dark Prince Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Elixir Golem Princess Ice Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Elixir Golem Baby Dragon Dark Prince Prince
Elite Barbarians
Bats
Elixir Golem
Bats Baby Dragon Ice Wizard
Baby Dragon
Bats Elixir Golem Dark Prince Prince Ice Wizard
Dark Prince
Prince Bats Baby Dragon Princess Ice Wizard
Prince
Dark Prince Bats Baby Dragon Princess Ice Wizard
Princess
Dark Prince Prince
Ice Wizard
Elixir Golem Baby Dragon Dark Prince Prince

Defense Synergies 2 11

Bats
Baby Dragon Dark Prince Prince Ice Wizard
Elite Barbarians
Dark Prince
Elixir Golem
Baby Dragon
Ice Wizard Bats Dark Prince Prince
Dark Prince
Elite Barbarians Bats Baby Dragon Prince Princess Ice Wizard
Prince
Bats Baby Dragon Dark Prince Ice Wizard
Princess
Dark Prince Ice Wizard
Ice Wizard
Baby Dragon Bats Dark Prince Prince Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Bats Dark Prince Prince Ice Wizard
Prince Bats Elite Barbarians Dark Prince Ice Wizard
Elite Barbarians Prince Bats Dark Prince Ice Wizard
Elite Barbarians Dark Prince Prince Princess
Bats Baby Dragon Dark Prince Ice Wizard
Bats Baby Dragon Princess Ice Wizard
Baby Dragon
Elite Barbarians Prince Princess Ice Wizard
Elite Barbarians Dark Prince Prince Ice Wizard
Bats Ice Wizard Baby Dragon Dark Prince Princess
Bats Baby Dragon Princess Ice Wizard
Prince Bats Elite Barbarians Dark Prince Ice Wizard
Bats Baby Dragon Dark Prince Prince Princess
Elite Barbarians Prince
Elite Barbarians Prince
Bats Elite Barbarians Dark Prince Prince
Bats Elite Barbarians Baby Dragon Dark Prince Prince Ice Wizard
Baby Dragon Bats Dark Prince Princess Ice Wizard
Elite Barbarians Prince
Dark Prince Bats Elite Barbarians Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Prince
Elite Barbarians Baby Dragon Prince
Bats Elite Barbarians Dark Prince Prince
Dark Prince Prince Bats Elite Barbarians
Elite Barbarians Dark Prince Prince
Bats Baby Dragon Princess Ice Wizard
Dark Prince Prince Bats Elite Barbarians Ice Wizard
Elite Barbarians Dark Prince Prince
Bats Elite Barbarians Baby Dragon Dark Prince Prince
Bats Elite Barbarians Dark Prince Prince
Elite Barbarians Dark Prince Prince
Elite Barbarians Dark Prince Prince
Baby Dragon Princess
Elite Barbarians Bats Baby Dragon Dark Prince Prince
Bats Elite Barbarians Baby Dragon Dark Prince Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess Ice Wizard
Baby Dragon
Dark Prince Prince
Baby Dragon Dark Prince
Bats Baby Dragon Princess Ice Wizard
Baby Dragon Princess
Baby Dragon Princess Ice Wizard
Bats Elite Barbarians Prince
Dark Prince Prince Princess
Baby Dragon Princess
Elite Barbarians Baby Dragon Princess
Baby Dragon Princess
Princess Elite Barbarians Baby Dragon Prince
Baby Dragon Princess
Baby Dragon Princess
Bats
Baby Dragon Dark Prince Prince Princess
Baby Dragon Princess
Baby Dragon Prince
Princess
Prince
Baby Dragon
Baby Dragon Dark Prince Princess Ice Wizard
Baby Dragon Princess Ice Wizard
Baby Dragon Prince Princess
Baby Dragon
Elite Barbarians Bats Baby Dragon Princess Ice Wizard
Bats
Elite Barbarians
Princess
Prince
Princess
Bats Dark Prince Prince Princess
Baby Dragon Princess Ice Wizard
Baby Dragon Dark Prince Prince Princess
Baby Dragon Princess
Elite Barbarians Dark Prince Prince
Bats Elite Barbarians Baby Dragon Princess
Bats Princess
Baby Dragon Dark Prince Prince Princess

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