My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem Valkyrie Battle Ram Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Zappies Witch
Zap
Bats Battle Ram Zappies Witch
Barbarian Barrel
Ice Spirit Valkyrie Battle Ram Zappies Witch
The Log
Ice Spirit Battle Ram Zappies Witch
Earthquake
Zappies Witch
Arrows
Ice Spirit Bats Zappies Witch
Royal Delivery
Ice Spirit Bats Valkyrie Battle Ram Zappies Witch
Fireball
Battle Ram Zappies Witch
Poison
Bats Zappies Witch
Lightning
Ice Golem Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Ice Golem Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem Arrows Valkyrie Battle Ram Zappies Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Ice Golem Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Battle Ram Bats Witch
Bats
Ice Golem Valkyrie Ice Spirit Battle Ram
Arrows
Battle Ram
Ice Golem
Bats Battle Ram Zappies Witch
Valkyrie
Ice Spirit Bats Battle Ram Zappies Witch
Battle Ram
Ice Spirit Ice Golem Bats Arrows Valkyrie Zappies Witch
Zappies
Ice Golem Valkyrie Battle Ram
Witch
Ice Spirit Ice Golem Valkyrie Battle Ram

Defense Synergies 0 14

Ice Spirit
Bats Ice Golem Valkyrie Zappies Witch
Bats
Ice Spirit Ice Golem Valkyrie Zappies
Arrows
Ice Golem Valkyrie
Ice Golem
Ice Spirit Bats Arrows Zappies Witch
Valkyrie
Ice Spirit Bats Arrows Zappies Witch
Battle Ram
Zappies
Ice Spirit Bats Ice Golem Valkyrie
Witch
Ice Spirit Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Zappies
Ice Spirit Bats Valkyrie Zappies Witch
Witch Bats Valkyrie Zappies
Witch Bats Valkyrie Zappies
Arrows Valkyrie
Arrows Bats Valkyrie Zappies
Bats Ice Spirit Arrows Zappies Witch
Arrows Ice Golem Valkyrie
Zappies Witch
Ice Spirit Ice Golem Valkyrie Zappies
Bats Valkyrie Witch Arrows Ice Golem Zappies
Arrows Bats Zappies Witch
Ice Spirit Bats Valkyrie Zappies Witch
Valkyrie Ice Spirit Bats Arrows Zappies Witch
Zappies
Ice Spirit Zappies
Bats Arrows Valkyrie Zappies Witch
Ice Spirit Arrows Bats Valkyrie Zappies Witch
Arrows Valkyrie Witch Ice Spirit Bats Ice Golem Zappies
Zappies
Valkyrie Bats Arrows Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Zappies Witch
Arrows Ice Golem Valkyrie
Zappies Ice Spirit Bats Ice Golem Valkyrie Witch
Valkyrie Bats Ice Golem Zappies
Valkyrie Zappies Witch
Arrows Ice Spirit Bats Ice Golem Zappies Witch
Bats Ice Golem Valkyrie Zappies Witch
Valkyrie Zappies
Ice Spirit Bats Ice Golem Valkyrie Zappies Witch
Witch Zappies
Bats Valkyrie Zappies Witch
Arrows Valkyrie
Ice Golem Valkyrie Zappies Witch
Valkyrie Zappies Witch
Zappies Witch Ice Spirit Bats Ice Golem Valkyrie
Bats Arrows Valkyrie Ice Golem Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows
Arrows
Arrows Ice Golem Valkyrie
Arrows Valkyrie
Arrows Ice Spirit Bats Ice Golem Witch
Arrows Witch
Arrows Ice Spirit Ice Golem
Arrows
Bats
Arrows Valkyrie
Arrows
Ice Golem
Arrows
Arrows Ice Golem
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Ice Golem Ice Spirit Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Ice Golem Witch
Ice Spirit Bats Zappies Witch
Arrows
Ice Spirit Arrows Zappies
Arrows
Ice Spirit Bats Zappies Witch
Arrows Zappies Witch
Arrows
Valkyrie
Arrows Ice Golem
Arrows
Ice Spirit Bats Zappies Witch
Bats Zappies Witch
Witch

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