My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Prince
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards Prince
Barbarian Barrel
Valkyrie Wizard Guards
The Log
Hog Rider Guards Prince
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Hog Rider Wizard Guards Prince
Fireball
Hog Rider Wizard
Poison
Bats Wizard Guards
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Guards Valkyrie Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Guards

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Rage Prince
Zap
Hog Rider Prince Bats Valkyrie Guards
Valkyrie
Bats Hog Rider Prince Zap Wizard
Hog Rider
Bats Zap Valkyrie Rage Wizard Guards Prince
Wizard
Valkyrie Hog Rider Rage Prince
Rage
Hog Rider Bats Wizard Prince
Guards
Zap Hog Rider
Prince
Zap Valkyrie Bats Hog Rider Wizard Rage

Defense Synergies 0 11

Bats
Zap Valkyrie Prince
Zap
Bats Valkyrie Guards Prince
Valkyrie
Bats Zap Wizard Prince
Hog Rider
Wizard
Valkyrie Guards Prince
Rage
Guards
Zap Wizard Prince
Prince
Bats Zap Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Bats Zap Valkyrie Prince
Prince Bats Valkyrie
Prince Bats Valkyrie Guards
Valkyrie Prince
Bats Zap Valkyrie Guards
Bats Zap Wizard
Zap Valkyrie
Prince
Guards Valkyrie Prince
Bats Valkyrie Guards Zap Wizard
Bats Zap Wizard
Prince Bats Zap Valkyrie Wizard Guards
Valkyrie Wizard Bats Zap Guards Prince
Prince
Zap Prince
Wizard Bats Valkyrie Prince
Bats Zap Valkyrie Wizard Guards Prince
Zap Valkyrie Wizard Bats Guards
Prince
Valkyrie Wizard Bats Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Prince
Zap Valkyrie Wizard Prince
Guards Bats Zap Valkyrie Prince
Valkyrie Guards Prince Bats Zap
Valkyrie Guards Prince
Wizard Bats Zap
Guards Prince Bats Valkyrie
Valkyrie Prince
Zap Bats Valkyrie Prince
Guards
Bats Valkyrie Guards Prince
Zap Valkyrie Guards Prince
Prince Valkyrie Wizard Guards
Wizard Valkyrie
Guards Bats Zap Valkyrie Prince
Bats Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap
Valkyrie Guards Prince
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Guards Prince
Zap Valkyrie Wizard Prince
Zap Wizard
Zap Prince
Zap Wizard
Wizard
Bats
Zap Wizard Prince
Zap Valkyrie Wizard
Prince
Wizard
Prince
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard Prince
Zap
Bats Zap Wizard
Zap Bats Wizard Guards
Zap Wizard
Zap
Prince
Wizard
Zap Bats Guards Prince
Zap Wizard
Valkyrie Wizard Prince
Zap Wizard
Zap
Prince
Zap Bats Guards
Bats Zap
Zap Prince

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