My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Guards Electro Dragon Inferno Dragon
Zap
Bats Skeleton Barrel Guards Inferno Dragon
Barbarian Barrel
Skeleton Barrel Guards
The Log
Skeleton Barrel Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Bats Skeleton Barrel Guards
Royal Delivery
Bats Skeleton Barrel Mini P.E.K.K.A Guards Electro Dragon Inferno Dragon
Fireball
Skeleton Barrel Electro Dragon Inferno Dragon
Poison
Bats Skeleton Barrel Guards Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Guards Fireball Mini P.E.K.K.A Inferno Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Mini P.E.K.K.A Inferno Dragon
Zap
Fireball Bats Skeleton Barrel Mini P.E.K.K.A Guards Electro Dragon
Skeleton Barrel
Bats Fireball Zap Mini P.E.K.K.A Guards Inferno Dragon
Fireball
Zap Skeleton Barrel
Mini P.E.K.K.A
Bats Zap Skeleton Barrel
Guards
Zap Skeleton Barrel
Electro Dragon
Zap Inferno Dragon
Inferno Dragon
Bats Skeleton Barrel Electro Dragon

Defense Synergies 2 13

Bats
Zap Mini P.E.K.K.A Inferno Dragon
Zap
Fireball Mini P.E.K.K.A Bats Skeleton Barrel Guards Electro Dragon Inferno Dragon
Skeleton Barrel
Zap Fireball
Fireball
Zap Skeleton Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Fireball Guards Electro Dragon
Guards
Zap Mini P.E.K.K.A Electro Dragon
Electro Dragon
Zap Mini P.E.K.K.A Guards Inferno Dragon
Inferno Dragon
Bats Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball Electro Dragon
Mini P.E.K.K.A Inferno Dragon Bats Zap Electro Dragon
Mini P.E.K.K.A Bats Electro Dragon Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Guards Electro Dragon
Fireball Mini P.E.K.K.A
Fireball Bats Zap Guards Electro Dragon
Bats Inferno Dragon Zap Fireball Electro Dragon
Zap Skeleton Barrel Fireball Electro Dragon
Mini P.E.K.K.A Inferno Dragon
Guards Mini P.E.K.K.A
Bats Guards Zap Fireball Electro Dragon
Inferno Dragon Bats Zap Fireball Electro Dragon
Mini P.E.K.K.A Bats Zap Fireball Guards Electro Dragon
Fireball Bats Zap Mini P.E.K.K.A Guards Electro Dragon
Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A Electro Dragon
Fireball Bats Zap Guards Electro Dragon
Zap Bats Fireball Guards Electro Dragon Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Skeleton Barrel Mini P.E.K.K.A Electro Dragon Inferno Dragon
Guards Bats Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards Bats Zap Fireball
Mini P.E.K.K.A Guards Inferno Dragon
Fireball Bats Zap Skeleton Barrel Electro Dragon
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A Inferno Dragon
Zap Electro Dragon Bats Fireball Mini P.E.K.K.A Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Guards Electro Dragon
Zap Fireball Guards
Mini P.E.K.K.A Fireball Guards
Fireball Electro Dragon
Guards Electro Dragon Bats Zap Fireball Mini P.E.K.K.A Inferno Dragon
Bats Zap Fireball Mini P.E.K.K.A Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Guards Electro Dragon
Fireball Zap Skeleton Barrel Electro Dragon
Skeleton Barrel Fireball Electro Dragon
Skeleton Barrel Fireball Guards
Fireball Zap
Fireball Bats Zap Skeleton Barrel Electro Dragon
Fireball Zap Skeleton Barrel Electro Dragon
Fireball Zap Skeleton Barrel Electro Dragon
Bats Fireball Mini P.E.K.K.A Guards Electro Dragon
Zap Skeleton Barrel Fireball Electro Dragon
Fireball Zap Electro Dragon
Skeleton Barrel Fireball
Skeleton Barrel Fireball Electro Dragon
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball Electro Dragon
Skeleton Barrel Fireball Electro Dragon
Fireball
Bats Mini P.E.K.K.A
Zap Skeleton Barrel Fireball Mini P.E.K.K.A Electro Dragon
Zap Skeleton Barrel Fireball Electro Dragon
Fireball
Fireball
Zap Skeleton Barrel Fireball Electro Dragon
Zap Fireball Electro Dragon
Inferno Dragon
Fireball Zap Skeleton Barrel Electro Dragon
Fireball Zap Skeleton Barrel Electro Dragon
Fireball Zap Skeleton Barrel
Bats Zap Fireball Electro Dragon
Zap Electro Dragon Bats Skeleton Barrel Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Zap Skeleton Barrel Bats Fireball Guards Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Electro Dragon
Zap Skeleton Barrel Fireball Electro Dragon
Zap Fireball
Electro Dragon
Zap Electro Dragon Bats Fireball Guards
Bats Zap Fireball Electro Dragon
Electro Dragon Zap Skeleton Barrel Fireball

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