My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Fisherman Magic Archer Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Fisherman Sparky
Giant Snowball
Bats Battle Ram Fisherman
Zap
Bats Battle Ram Fisherman Sparky
Barbarian Barrel
Battle Ram Magic Archer Sparky
The Log
Battle Ram Fisherman Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Fisherman Magic Archer Sparky
Fireball
Battle Ram Fisherman Magic Archer Sparky
Poison
Bats Fisherman Magic Archer Sparky
Lightning
Battle Ram Fisherman Magic Archer Sparky Monk
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Fisherman Battle Ram Magic Archer Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tornado Fisherman

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Fisherman Sparky
Zap
Battle Ram Tornado Sparky Bats Fisherman Magic Archer
Battle Ram
Zap Magic Archer Bats Tornado
Tornado
Zap Magic Archer Sparky Battle Ram
Fisherman
Bats Zap Sparky
Magic Archer
Battle Ram Tornado Zap
Sparky
Zap Tornado Bats Fisherman
Monk

Defense Synergies 2 10

Bats
Zap Fisherman Sparky
Zap
Bats Tornado Fisherman Magic Archer Sparky
Battle Ram
Tornado
Magic Archer Sparky Zap Sparky
Fisherman
Bats Zap Magic Archer Monk
Magic Archer
Tornado Zap Fisherman
Sparky
Tornado Bats Zap Tornado
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer Sparky
Sparky Bats Zap Fisherman Monk
Tornado Fisherman Sparky Bats
Sparky Bats Fisherman Monk
Tornado Sparky Monk
Tornado Bats Zap Magic Archer
Bats Tornado Zap Magic Archer
Zap Magic Archer Sparky Monk
Sparky Tornado Fisherman
Tornado Fisherman Sparky
Bats Zap Tornado Fisherman Magic Archer
Bats Zap Tornado Magic Archer
Sparky Bats Zap
Sparky Bats Zap Tornado Magic Archer
Sparky
Tornado Monk Zap Fisherman Sparky
Sparky Bats Tornado Fisherman
Bats Zap Tornado Fisherman Magic Archer
Zap Tornado Bats Fisherman Magic Archer
Sparky Tornado Fisherman
Bats Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fisherman Sparky
Zap Fisherman Magic Archer Monk
Bats Zap Fisherman Sparky
Bats Zap Tornado Fisherman Sparky Monk
Fisherman Sparky
Bats Zap Tornado Magic Archer Monk
Sparky Bats
Fisherman Sparky
Zap Bats Tornado Magic Archer Sparky Monk
Sparky
Bats Sparky
Monk Zap Tornado
Sparky
Magic Archer Sparky
Sparky Bats Zap Tornado Fisherman Magic Archer Monk
Bats Zap Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky Monk
Monk Zap Tornado Fisherman Magic Archer
Magic Archer Sparky
Sparky
Zap Magic Archer Sparky
Bats Zap Tornado Magic Archer Monk
Tornado Magic Archer Sparky
Zap Tornado Magic Archer
Monk Zap Tornado Fisherman
Bats Tornado Fisherman Sparky
Monk Zap Tornado Fisherman Magic Archer Sparky
Monk Zap Tornado Magic Archer
Fisherman Magic Archer Sparky
Fisherman Magic Archer Monk
Zap Fisherman Magic Archer Sparky
Zap Magic Archer Sparky
Magic Archer Sparky
Monk Tornado Sparky
Bats Fisherman Sparky
Zap Fisherman Magic Archer Sparky Monk
Zap Tornado Magic Archer Monk
Magic Archer Sparky Monk
Tornado
Tornado Fisherman Sparky Monk
Zap Monk
Zap Tornado Magic Archer Sparky
Fisherman
Zap Tornado Fisherman Magic Archer Sparky Monk
Zap Tornado Fisherman Magic Archer Sparky Monk
Zap Tornado Fisherman Magic Archer Sparky
Bats Zap Tornado Magic Archer Sparky
Zap Bats
Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky Monk
Sparky
Magic Archer Sparky Monk
Zap Bats Magic Archer
Zap Tornado Magic Archer Monk
Magic Archer Sparky
Zap Magic Archer
Monk Zap Tornado Sparky
Sparky
Zap Bats Tornado Magic Archer Sparky
Bats Zap Tornado Magic Archer
Zap Tornado Magic Archer Sparky Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: