My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Hunter Giant Skeleton Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant Skeleton Fisherman
Giant Snowball
Bats Fisherman Little Prince
Zap
Bats Royal Giant Fisherman Little Prince
Barbarian Barrel
Hunter Giant Skeleton Little Prince
The Log
Royal Giant Hunter Giant Skeleton Fisherman Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Hunter Giant Skeleton Fisherman Little Prince
Fireball
Hunter Fisherman Little Prince
Poison
Bats Hunter Fisherman Little Prince
Lightning
Hunter Fisherman Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fisherman Little Prince Fireball Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Fisherman Little Prince

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Zap Fisherman
Zap
Fireball Bats Royal Giant Hunter Giant Skeleton Fisherman Little Prince
Royal Giant
Bats Fireball Hunter Fisherman Zap Giant Skeleton
Fireball
Zap Royal Giant Little Prince
Hunter
Royal Giant Fisherman Zap Giant Skeleton
Giant Skeleton
Bats Zap Royal Giant Hunter Fisherman
Fisherman
Royal Giant Hunter Bats Zap Giant Skeleton
Little Prince
Zap Fireball

Defense Synergies 2 11

Bats
Zap Hunter Giant Skeleton Fisherman
Zap
Fireball Bats Hunter Giant Skeleton Fisherman Little Prince
Royal Giant
Fireball
Zap Little Prince
Hunter
Fisherman Bats Zap Giant Skeleton
Giant Skeleton
Bats Zap Hunter Little Prince
Fisherman
Hunter Bats Zap
Little Prince
Zap Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Hunter Bats Zap Fisherman
Hunter Fisherman Bats Giant Skeleton
Hunter Bats Fisherman
Fireball Giant Skeleton
Fireball Bats Zap Hunter
Bats Hunter Zap Fireball Little Prince
Zap Fireball Giant Skeleton
Hunter Fisherman
Hunter Giant Skeleton Fisherman Little Prince
Bats Zap Fireball Hunter Giant Skeleton Fisherman
Hunter Bats Zap Fireball
Hunter Bats Zap Fireball Giant Skeleton
Fireball Bats Zap Hunter
Hunter
Zap Fireball Hunter Fisherman
Bats Fireball Hunter Fisherman
Fireball Bats Zap Hunter Fisherman Little Prince
Zap Hunter Bats Fireball Giant Skeleton Fisherman Little Prince
Hunter Fisherman
Bats Fireball Hunter Giant Skeleton Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton Fisherman
Fireball Zap Hunter Fisherman
Giant Skeleton Bats Zap Hunter Fisherman
Hunter Giant Skeleton Bats Zap Fireball Fisherman
Giant Skeleton Hunter Fisherman
Fireball Bats Zap Hunter
Bats Fireball Hunter Giant Skeleton
Giant Skeleton Hunter Fisherman
Zap Giant Skeleton Bats Fireball
Bats Hunter Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Fireball Hunter
Fireball
Bats Zap Fireball Hunter Giant Skeleton Fisherman Little Prince
Bats Zap Fireball Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Fisherman
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Bats Zap Hunter
Fireball Zap Hunter
Fireball Zap Fisherman
Bats Fireball Fisherman
Zap Fireball Fisherman
Fireball Zap
Fireball Hunter Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball Hunter
Fireball
Fireball
Bats Fisherman
Zap Fireball Hunter Fisherman
Zap Fireball Little Prince
Fireball Giant Skeleton
Fireball
Fisherman
Zap Fireball
Zap Fireball Hunter Little Prince
Fisherman
Fireball Zap Hunter Fisherman
Fireball Zap Fisherman
Fireball Zap Fisherman
Bats Zap Fireball Hunter Little Prince
Zap Bats Fireball
Fireball
Zap Fireball Hunter
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Fireball
Fireball Zap Hunter
Fireball
Fireball Hunter
Zap Fireball
Zap Fireball Giant Skeleton
Zap Bats Fireball Giant Skeleton
Bats Zap Fireball
Zap Fireball Giant Skeleton Little Prince

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