My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Musketeer Guards
Zap
Bats Guards
Barbarian Barrel
Musketeer Valkyrie Guards Executioner
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Musketeer Valkyrie Guards Executioner P.E.K.K.A
Fireball
Musketeer Executioner
Poison
Bats Musketeer Guards Executioner
Lightning
Musketeer Valkyrie Executioner
Rocket
Musketeer Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tornado Musketeer Valkyrie Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Bats Musketeer Valkyrie Guards Executioner
Musketeer
Valkyrie Zap P.E.K.K.A
Valkyrie
Bats Musketeer Zap Tornado Executioner P.E.K.K.A
Guards
Zap
Tornado
Zap Executioner P.E.K.K.A Valkyrie
Executioner
Tornado Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Musketeer Valkyrie Executioner

Defense Synergies 4 16

Bats
Zap Musketeer Valkyrie P.E.K.K.A
Zap
Bats Musketeer Valkyrie Guards Tornado Executioner P.E.K.K.A
Musketeer
Valkyrie Guards Bats Zap Tornado P.E.K.K.A
Valkyrie
Musketeer Bats Zap Tornado Executioner P.E.K.K.A
Guards
Musketeer Zap Executioner
Tornado
Executioner P.E.K.K.A Zap Musketeer Valkyrie
Executioner
Tornado Zap Valkyrie Guards
P.E.K.K.A
Tornado Bats Zap Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Executioner
P.E.K.K.A Bats Zap Musketeer Valkyrie Executioner
Tornado P.E.K.K.A Bats Musketeer Valkyrie Executioner
P.E.K.K.A Bats Musketeer Valkyrie Guards
Valkyrie Tornado P.E.K.K.A
Tornado Bats Zap Musketeer Valkyrie Guards Executioner
Bats Musketeer Tornado Zap Executioner
Zap Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Musketeer Tornado
Guards Tornado Musketeer Valkyrie
Bats Valkyrie Guards Executioner Zap Musketeer Tornado
Musketeer Executioner Bats Zap Tornado
P.E.K.K.A Bats Zap Musketeer Valkyrie Guards
Valkyrie Executioner Bats Zap Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Bats Musketeer Valkyrie Tornado Executioner P.E.K.K.A
Bats Zap Musketeer Valkyrie Guards Tornado Executioner
Zap Valkyrie Tornado Executioner Bats Musketeer Guards
P.E.K.K.A Musketeer Tornado
Valkyrie Bats Musketeer Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap P.E.K.K.A
Zap Musketeer Valkyrie Executioner
Guards P.E.K.K.A Bats Zap Musketeer Valkyrie
Valkyrie Guards P.E.K.K.A Bats Zap Musketeer Tornado
P.E.K.K.A Musketeer Valkyrie Guards Executioner
Executioner Bats Zap Musketeer Tornado
Guards P.E.K.K.A Bats Musketeer Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Valkyrie Tornado
P.E.K.K.A Musketeer Guards
P.E.K.K.A Bats Musketeer Valkyrie Guards
P.E.K.K.A Zap Valkyrie Guards Tornado
P.E.K.K.A Valkyrie Guards Executioner
Musketeer Valkyrie Executioner
Guards Bats Zap Musketeer Valkyrie Tornado Executioner P.E.K.K.A
Bats Valkyrie Executioner Zap Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards
Zap Musketeer Tornado Executioner
Musketeer Valkyrie Guards
Executioner Zap Valkyrie
Executioner Bats Zap Musketeer Tornado
Musketeer Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Musketeer Guards Tornado
Zap Musketeer Valkyrie Tornado
Zap Musketeer Tornado Executioner
Musketeer Executioner
Musketeer
Zap Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Tornado
Bats
Zap Musketeer Executioner
Zap Valkyrie Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Valkyrie Executioner
Zap Musketeer Tornado Executioner
Zap Musketeer Tornado
Zap Musketeer Tornado
Bats Zap Musketeer Tornado Executioner
Zap Bats Musketeer Guards
Zap Musketeer
Zap
P.E.K.K.A
Zap Bats Musketeer Guards
Zap Musketeer Tornado Executioner
Musketeer Valkyrie Executioner
Zap Musketeer Executioner
Zap Tornado
Musketeer Executioner P.E.K.K.A
Zap Bats Musketeer Guards Tornado
Bats Zap Musketeer Tornado Executioner
Zap Musketeer Tornado Executioner

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