My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Bandit
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army Bandit
Barbarian Barrel
Skeleton Army Bandit Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Skeleton Army Bandit Magic Archer
Fireball
Hog Rider Skeleton Army Bandit Magic Archer
Poison
Bats Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Bandit Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Bandit Mini P.E.K.K.A Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Mini P.E.K.K.A Bandit
Zap
Hog Rider Bats Mini P.E.K.K.A Bandit Magic Archer Mega Knight
Mini P.E.K.K.A
Bats Zap Hog Rider Magic Archer Mega Knight
Hog Rider
Bats Zap Mini P.E.K.K.A Bandit Magic Archer Mega Knight
Skeleton Army
Bandit
Bats Zap Hog Rider Magic Archer Mega Knight
Magic Archer
Zap Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Hog Rider Bandit Magic Archer

Defense Synergies 2 14

Bats
Zap Mini P.E.K.K.A Bandit Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Skeleton Army Bandit Magic Archer
Mini P.E.K.K.A
Zap Bats Skeleton Army Magic Archer
Hog Rider
Skeleton Army
Zap Mini P.E.K.K.A Bandit Magic Archer
Bandit
Bats Zap Skeleton Army Magic Archer Mega Knight
Magic Archer
Zap Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Mega Knight
Zap Bats Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Mini P.E.K.K.A Skeleton Army Bats Zap Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Bandit
Mini P.E.K.K.A Skeleton Army Bats Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bats Zap Bandit Magic Archer Mega Knight
Bats Zap Magic Archer
Zap Bandit Magic Archer Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Bats Skeleton Army Zap Bandit Magic Archer Mega Knight
Bats Zap Magic Archer
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Zap Bandit
Skeleton Army Mega Knight Bats Zap Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Mega Knight Bats Zap Skeleton Army Bandit Magic Archer
Zap Bats Bandit Magic Archer Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap Bandit
Bandit Zap Mini P.E.K.K.A Magic Archer Mega Knight
Skeleton Army Bandit Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Zap Bandit
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Bats Zap Magic Archer
Mini P.E.K.K.A Skeleton Army Bats Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Mega Knight Bats Mini P.E.K.K.A Skeleton Army Bandit Magic Archer
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight Zap
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Zap Mini P.E.K.K.A Magic Archer
Bats Mega Knight Zap Mini P.E.K.K.A Magic Archer
Zap
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer Mega Knight
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Bats Mini P.E.K.K.A
Zap Bandit Magic Archer
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bandit Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Zap Bandit Magic Archer
Zap Bandit Magic Archer Mega Knight
Zap Bandit Magic Archer
Bats Zap Magic Archer
Zap Bats
Mini P.E.K.K.A
Zap Bandit Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Bats Skeleton Army Bandit Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Bandit Magic Archer Mega Knight
Mega Knight

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